| 1 | 3 | I tried using a fixed resolution factor 0.7 (~2400 x 1200) in the Oculus desktop app, requiring headset reset. The app recommends against using fixed resolution. The former automatic resolution was using factor 1.0. It may have reduced the frequency of coarse jitter or maybe didn't reduce it at all -- it is still very common, at least 2 or 3 times per minute when moving head or molecule. The pixel aliasing along bond cylinder edges looked worse. It is especially bad on a black background, less bad on a gray background. |