Changes between Initial Version and Version 1 of Ticket #7693, comment 10


Ignore:
Timestamp:
Sep 28, 2022, 10:59:42 PM (3 years ago)
Author:
Tom Goddard

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #7693, comment 10

    initial v1  
    11I tried using a fixed resolution factor 0.7 (~2400 x 1200) in the Oculus desktop app, requiring headset reset.  The app recommends against using fixed resolution.  The former automatic resolution was using factor 1.0.  It may have reduced the frequency of coarse jitter or maybe didn't reduce it at all -- it is still very common, at least 2 or 3 times per minute when moving head or molecule.  The pixel aliasing along bond cylinder edges looked worse.  It is especially bad on a black background, less bad on a gray background.
    22
     3I went back to automatic resolution and tried frame rate 90 Hz.  Resolution factor was 1.0, 3264 x 1648.  I could not get rid of the "USB 3 connect recommended" warning.  But the rendering was smoother and less jittery than any previous tests I did.  It still jitters some but significantly less frequent (once every few minutes) and the jitters look like single frame drops instead of 10 consecutive drops of every other frame.