| 5 | | ________________________________ |
| 6 | | From: ChimeraX <ChimeraX-bugs-admin@cgl.ucsf.edu> |
| 7 | | Sent: 01 February 2021 18:27 |
| 8 | | Cc: goddard@cgl.ucsf.edu <goddard@cgl.ucsf.edu>; Tristan Croll <tic20@cam.ac.uk> |
| 9 | | Subject: Re: [ChimeraX] #4194: Scaling when exporting |
| 10 | | |
| 11 | | #4194: Scaling when exporting |
| 12 | | ------------------------------------+------------------------- |
| 13 | | Reporter: Tristan Croll | Owner: Tom Goddard |
| 14 | | Type: enhancement | Status: assigned |
| 15 | | Priority: normal | Milestone: |
| 16 | | Component: Input/Output | Version: |
| 17 | | Resolution: | Keywords: |
| 18 | | Blocked By: | Blocking: |
| 19 | | Notify when closed: | Platform: all |
| 20 | | Project: ChimeraX | |
| 21 | | ------------------------------------+------------------------- |
| 22 | | |
| 23 | | Comment (by Tom Goddard): |
| 24 | | |
| 25 | | What export format do you want to scale? X3D? Adding it to one format is |
| 26 | | of course easier than adding it to 5. The X3D has custom_x3d() methods |
| 27 | | that models can use to output geometry -- Structure uses that. That |
| 28 | | method would need the scale factor. |
| 29 | | |
| 30 | | I guess you can import each of your 10 models one at a time, scale it, |
| 31 | | then export it in Blender. Then work with suitably scaled models. |
| 32 | | Tedious, and a I agree it would be nice to do the scaling as the model is |
| 33 | | export from ChimeraX. But I am not sure the rare use of this puts its |
| 34 | | priority above many other things we need to work on. |
| 35 | | |
| 36 | | -- |
| 37 | | Ticket URL: <https://plato.cgl.ucsf.edu/trac/ChimeraX/ticket/4194#comment:4> |
| 38 | | ChimeraX <http://www.rbvi.ucsf.edu/chimerax/> |
| 39 | | ChimeraX Issue Tracker |