| 11 | | #4194: Scaling when exporting |
| 12 | | ------------------------------------+------------------------- |
| 13 | | Reporter: Tristan Croll | Owner: Tom Goddard |
| 14 | | Type: enhancement | Status: assigned |
| 15 | | Priority: normal | Milestone: |
| 16 | | Component: Input/Output | Version: |
| 17 | | Resolution: | Keywords: |
| 18 | | Blocked By: | Blocking: |
| 19 | | Notify when closed: | Platform: all |
| 20 | | Project: ChimeraX | |
| 21 | | ------------------------------------+------------------------- |
| 22 | | |
| 23 | | Comment (by Tom Goddard): |
| 24 | | |
| 25 | | A scale option would be possible but is a good bit of work. There are |
| 26 | | several scene export formats, x3d, gltf, stl, obj, vtk, that often |
| 27 | | assemble coordinates in many routines many levels deep in the code. |
| 28 | | Possibly some formats (x3d, gltf) could set a top level scale matrix but |
| 29 | | there is no telling whether a Blender file reader would ignore that. |
| 30 | | |
| 31 | | Could you explain what it is the problem in Blender working with a scene |
| 32 | | 10,000 meters wide? Also could you explain why it is hard to scale in |
| 33 | | Blender if you have 10 separate models -- wouldn't you simply import them |
| 34 | | all and apply a global scale factor? |
| 35 | | |
| 36 | | -- |
| 37 | | Ticket URL: <https://plato.cgl.ucsf.edu/trac/ChimeraX/ticket/4194#comment:2> |
| 38 | | ChimeraX <http://www.rbvi.ucsf.edu/chimerax/> |
| 39 | | ChimeraX Issue Tracker |