Changes between Version 1 and Version 2 of Ticket #16865, comment 4


Ignore:
Timestamp:
Mar 14, 2025, 4:38:58 PM (8 months ago)
Author:
Tom Goddard

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #16865, comment 4

    v1 v2  
    1212So the question is why does Acer OpenXR appear to allocate an ever increasing number of textures?  At the end of each render the swapchain image is released and maybe Acer OpenXR actually then won't reuse it.  I should check whether the Acer OpenXR example code releases the swapchain images.
    1313
    14 More debug output shows the swapchain image count is always 3 and the swapchain index is always 0,1, or 2.  But the texture ids keep rising on every render.
     14More debug output shows the swapchain image count is always 3 and the swapchain index is always 0,1, or 2.  But the texture ids keep rising on every render.  I use a separate swapchain for each eye.  Maybe that is the issue, switching between swapchains may be where Acer OpenXR goes haywire.  Maybe it is only implemented to work efficiently with one swapchain.