Changes between Initial Version and Version 1 of Ticket #16865, comment 4
- Timestamp:
- Mar 14, 2025, 4:36:35 PM (8 months ago)
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Ticket #16865, comment 4
initial v1 11 11 12 12 So the question is why does Acer OpenXR appear to allocate an ever increasing number of textures? At the end of each render the swapchain image is released and maybe Acer OpenXR actually then won't reuse it. I should check whether the Acer OpenXR example code releases the swapchain images. 13 14 More debug output shows the swapchain image count is always 3 and the swapchain index is always 0,1, or 2. But the texture ids keep rising on every render.