[Chimera-users] Surface vertex density
Tom Goddard
goddard at sonic.net
Tue Jul 31 09:00:04 PDT 2018
For a density map you can control the number of surface triangles and vertices by choosing the subsampling “step” size in the Volume Viewer dialog. Step 2 will use every other grid point along x,y,z axes and result in a coarser mesh. For molecular surfaces computed from atoms, change the vertex density as described here
http://plato.cgl.ucsf.edu/pipermail/chimera-users/2011-January/005889.html <http://plato.cgl.ucsf.edu/pipermail/chimera-users/2011-January/005889.html>
Tom
> On Jul 31, 2018, at 5:53 AM, עמיחי הולצר wrote:
>
> And another question - there is "Surface and Mesh options" under the "Features" tab, so one can control the smoothing of the surface, thickness, etc. How can I control the number of nodes of the surface? I mean, I want the mesh not to be so dense. Is it possible?
>
> Thanks again!
>
> 2018-07-31 13:38 GMT+03:00 עמיחי הולצר :
> When I save it as OBJ file, how can I watch it in chimera again as a molecule with "atoms" and "bonds" (like CONECT line in pdb file)?
> I see that OBJ file look like a xml file, and contains coordinates and edges, but does it reflect the mesh?
>
> Thanks,
> Amichai
>
> 2018-07-30 19:37 GMT+03:00 Tom Goddard :
> Hi Amichai,
>
> Chimera computes density map isosurfaces using the marching cubes algorithm. It can be saved in various file formats for example OBJ, others are described with the export command
>
> https://www.cgl.ucsf.edu/chimera/docs/UsersGuide/midas/export.html <https://www.cgl.ucsf.edu/chimera/docs/UsersGuide/midas/export.html>
>
> Tom
>
>
>> On Jul 29, 2018, at 3:06 AM, עמיחי הולצרwrote:
>>
>> Hi Chimera support,
>>
>> I have 2 questions:
>>
>> 1. How does Chimera calculate the mesh from the density map?
>>
>> 2. How can I save the mesh as a file?
>>
>> Thanks a lot,
>> Amichai Holzer
>> Huji
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>
>
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