[Chimera-users] Stereo vision with Quadro 600
Greg Couch
gregc at cgl.ucsf.edu
Wed Jun 29 13:08:11 PDT 2011
That makes sense. On Windows, Chimera is a wrapper around
CHIMERA/bin/pythonw.exe (or CHIMERA/bin/python.exe if debugging).
Thank you for following up on this,
Greg
On 06/29/2011 12:36 PM, William Joseph Allen wrote:
> Hi Greg,
>
> I was finally able to figure out what I was doing wrong. On the Nvidia
> control panel, I was changing the following settings:
>
> Stereo - Enable: 'On'
> Stereo - Display mode: 'Generic active stereo (with NVIDIA 3D vision)'
>
> For only specific programs (VMD, MOE, Chimera). That worked for VMD
> and MOE, but not for Chimera. As soon as I made those settings global,
> I was able to use stereo in Chimera. There must be other programs,
> like python.exe or something, that must also be stereo-enabled for
> this setup to work.
>
> Thanks again for your help,
>
> William Allen
>
>
>
> On 6/28/11 10:38 AM, Greg Couch wrote:
>> So according to the wglinfo output, your driver is not configured for
>> stereo. Check out the st/ro column, it is always a '.' and there
>> should be some 'y's. So no OpenGL stereo program should work. I did
>> try the 275.36 driver with our Quadro FX 3700, and stereo did work,
>> so it is unclear why stereo isn't working for you. To confirm that
>> the driver configuration is working, try one of the passive stereo
>> options for the "Stereo - Display mode" and rerun wglinfo (or
>> Chimera) to see if stereo is supported. You also might want to go
>> over the driver settings with a colleague to see if either of you can
>> spot anything, and if that doesn't work, try an earlier version of
>> the driver.
>>
>> Good luck,
>>
>> Greg
>>
>> On 6/27/2011 3:01 PM, William Joseph Allen wrote:
>>> Hi Greg, Here are the results: Thanks for your help!
>>>
>>> ##########
>>> C:\Users\William\Desktop>wglinfo.exe
>>> OpenGL vendor string: NVIDIA Corporation
>>> OpenGL renderer string: Quadro 600/PCI/SSE2
>>> OpenGL version string: 4.1.0
>>> OpenGL extensions (GL_):
>>> GL_ARB_blend_func_extended, GL_ARB_color_buffer_float,
>>> GL_ARB_compatibility,
>>>
>>> GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
>>> GL_ARB_depth_texture, GL_ARB_draw_buffers,
>>> GL_ARB_draw_buffers_blend,
>>> GL_ARB_draw_indirect, GL_ARB_draw_elements_base_vertex,
>>> GL_ARB_draw_instanced, GL_ARB_ES2_compatibility,
>>> GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
>>> GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
>>> GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
>>> GL_ARB_framebuffer_sRGB,
>>> GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
>>> GL_ARB_gpu_shader5,
>>> GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel,
>>> GL_ARB_half_float_vertex,
>>> GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range,
>>> GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
>>> GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object,
>>> GL_ARB_point_parameters, GL_ARB_point_sprite,
>>> GL_ARB_provoking_vertex,
>>> GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
>>> GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects,
>>> GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
>>> GL_ARB_shader_precision,
>>> GL_ARB_shader_subroutine, GL_ARB_shading_language_100,
>>> GL_ARB_shading_language_include, GL_ARB_shadow, GL_ARB_sync,
>>> GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp,
>>> GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
>>> GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
>>> GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
>>> GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
>>> GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
>>> GL_ARB_texture_env_dot3, GL_ARB_texture_float,
>>> GL_ARB_texture_gather,
>>> GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
>>> GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>>> GL_ARB_texture_rectangle, GL_ARB_texture_rg,
>>> GL_ARB_texture_rgb10_a2ui,
>>> GL_ARB_texture_swizzle, GL_ARB_timer_query,
>>> GL_ARB_transform_feedback2,
>>> GL_ARB_transform_feedback3, GL_ARB_transpose_matrix,
>>> GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
>>> GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
>>> GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
>>> GL_ARB_vertex_shader,
>>> GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
>>> GL_ARB_window_pos,
>>>
>>> GL_ATI_draw_buffers, GL_ATI_texture_float,
>>> GL_ATI_texture_mirror_once,
>>> GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
>>> GL_EXT_bindable_uniform, GL_EXT_blend_color,
>>> GL_EXT_blend_equation_separate,
>>>
>>> GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
>>> GL_EXT_blend_subtract,
>>> GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
>>> GL_EXT_depth_bounds_test,
>>> GL_EXT_direct_state_access, GL_EXT_draw_buffers2,
>>> GL_EXT_draw_instanced,
>>> GL_EXT_draw_range_elements, GL_EXT_fog_coord,
>>> GL_EXT_framebuffer_blit,
>>> GL_EXT_framebuffer_multisample, GL_EXTX_framebuffer_mixed_formats,
>>> GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
>>> GL_EXT_geometry_shader4,
>>>
>>> GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
>>> GL_EXT_multi_draw_arrays,
>>>
>>> GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
>>> GL_EXT_packed_pixels,
>>> GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
>>> GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
>>> GL_EXT_secondary_color,
>>> GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
>>> GL_EXT_shader_image_load_store, GL_EXT_shadow_funcs,
>>> GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
>>> GL_EXT_texture_array, GL_EXT_texture_buffer_object,
>>> GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
>>> GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
>>> GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
>>> GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>>> GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
>>> GL_EXT_texture_integer, GL_EXT_texture_lod,
>>> GL_EXT_texture_lod_bias,
>>> GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
>>> GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB,
>>> GL_EXT_texture_swizzle,
>>>
>>> GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_timer_query,
>>> GL_EXT_transform_feedback2, GL_EXT_vertex_array,
>>> GL_EXT_vertex_array_bgra,
>>> GL_EXT_vertex_attrib_64bit, GL_IBM_rasterpos_clip,
>>> GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region,
>>> GL_NV_alpha_test,
>>> GL_NV_blend_minmax, GL_NV_blend_square, GL_NV_complex_primitives,
>>> GL_NV_conditional_render, GL_NV_copy_depth_to_color,
>>> GL_NV_copy_image,
>>> GL_NV_depth_buffer_float, GL_NV_depth_clamp,
>>> GL_NV_explicit_multisample,
>>> GL_NV_fbo_color_attachments, GL_NV_fence, GL_NV_float_buffer,
>>> GL_NV_fog_distance, GL_NV_fragdepth, GL_NV_fragment_program,
>>> GL_NV_fragment_program_option, GL_NV_fragment_program2,
>>> GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
>>> GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
>>> GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float,
>>> GL_NV_light_max_exponent, GL_NV_multisample_coverage,
>>> GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
>>> GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
>>> GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
>>> GL_NV_pixel_data_range, GL_NV_point_sprite,
>>> GL_NV_primitive_restart,
>>> GL_NV_register_combiners, GL_NV_register_combiners2,
>>> GL_NV_shader_buffer_load, GL_NV_texgen_reflection,
>>> GL_NV_texture_barrier,
>>> GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
>>> GL_NV_texture_expand_normal, GL_NV_texture_lod_clamp,
>>> GL_NV_texture_multisample, GL_NV_texture_rectangle,
>>> GL_NV_texture_shader,
>>> GL_NV_texture_shader2, GL_NV_texture_shader3,
>>> GL_NV_transform_feedback,
>>> GL_NV_transform_feedback2, GL_NV_vertex_array_range,
>>> GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
>>> GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
>>> GL_NV_vertex_program1_1, GL_NV_vertex_program2,
>>> GL_NV_vertex_program2_option, GL_NV_vertex_program3,
>>> GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_OES_depth24,
>>> GL_OES_depth32, GL_OES_depth_texture, GL_OES_element_index_uint,
>>> GL_OES_fbo_render_mipmap, GL_OES_get_program_binary,
>>> GL_OES_mapbuffer,
>>> GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8,
>>> GL_OES_standard_derivatives,
>>>
>>> GL_OES_texture_3D, GL_OES_texture_float,
>>> GL_OES_texture_float_linear,
>>> GL_OES_texture_half_float, GL_OES_texture_half_float_linear,
>>> GL_OES_texture_npot, GL_OES_vertex_array_object,
>>> GL_OES_vertex_half_float,
>>> GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
>>> GL_SGIX_depth_texture,
>>> GL_SGIX_shadow, GL_SUN_slice_accum, GL_WIN_swap_hint,
>>> WGL_EXT_swap_control.
>>>
>>> WGL extensions:
>>> WGL_ARB_buffer_region, WGL_ARB_create_context,
>>> WGL_ARB_create_context_profile, WGL_ARB_create_context_robustness,
>>> WGL_ARB_extensions_string, WGL_ARB_make_current_read,
>>> WGL_ARB_multisample,
>>> WGL_ARB_pbuffer, WGL_ARB_pixel_format, WGL_ARB_pixel_format_float,
>>> WGL_ARB_render_texture, WGL_ATI_pixel_format_float,
>>> WGL_EXT_create_context_es2_profile, WGL_EXT_extensions_string,
>>> WGL_EXT_framebuffer_sRGB, WGL_EXT_pixel_format_packed_float,
>>> WGL_EXT_swap_control, WGL_NVX_DX_interop, WGL_NV_DX_interop,
>>> WGL_NV_DX_interop2, WGL_NV_copy_image, WGL_NV_float_buffer,
>>> WGL_NV_gpu_affinity, WGL_NV_multisample_coverage,
>>> WGL_NV_render_depth_texture, WGL_NV_render_texture_rectangle,
>>> WGL_NV_swap_group, WGL_NV_video_capture.
>>>
>>> visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms
>>> id dep cl sp sz l ci b ro ne ac sz sz sz sz bf th cl r g b a ns b
>>> -----------------------------------------------------------------------
>>> 0x01 32 wn . 32 . r . . . . 8 8 8 . 4 24 . 16 16 16 16 0 0
>>> 0x02 32 wn . 32 . r . . . . 8 8 8 8 4 24 . 16 16 16 16 0 0
>>> 0x03 32 wn . 32 . r . . . . 8 8 8 . 4 24 8 16 16 16 16 0 0
>>> 0x04 32 wn . 32 . r . . . . 8 8 8 8 4 24 8 16 16 16 16 0 0
>>> 0x05 32 wn . 32 . r . . . . 8 8 8 . 4 . . 16 16 16 16 0 0
>>> 0x06 32 wn . 32 . r . . . . 8 8 8 8 4 . . 16 16 16 16 0 0
>>> 0x07 32 wn . 32 . r y . . . 8 8 8 . 4 24 . 16 16 16 16 0 0
>>> 0x08 32 wn . 32 . r y . . . 8 8 8 8 4 24 . 16 16 16 16 0 0
>>> 0x09 32 wn . 32 . r y . . . 8 8 8 . 4 24 8 16 16 16 16 0 0
>>> 0x0a 32 wn . 32 . r y . . . 8 8 8 8 4 24 8 16 16 16 16 0 0
>>> 0x0b 32 wn . 32 . r y . . . 8 8 8 . 4 . . 16 16 16 16 0 0
>>> 0x0c 32 wn . 32 . r y . . . 8 8 8 8 4 . . 16 16 16 16 0 0
>>> 0x0d 32 wn . 32 . r y . . . 8 8 8 . 4 24 . 16 16 16 16 0 0
>>> 0x0e 32 wn . 32 . r y . . . 8 8 8 8 4 24 . 16 16 16 16 0 0
>>> 0x0f 32 wn . 32 . r y . . . 8 8 8 . 4 24 8 16 16 16 16 0 0
>>> 0x10 32 wn . 32 . r y . . . 8 8 8 8 4 24 8 16 16 16 16 0 0
>>> 0x11 32 wn . 32 . r y . . . 8 8 8 . 4 . . 16 16 16 16 0 0
>>> 0x12 32 wn . 32 . r y . . . 8 8 8 8 4 . . 16 16 16 16 0 0
>>> 0xf5 32 wn . 32 . r . . . . 8 8 8 . 4 24 . 16 16 16 16 0 0
>>> 0xf6 32 wn . 32 . r . . . . 8 8 8 8 4 24 . 16 16 16 16 0 0
>>> 0xf7 32 wn . 32 . r . . . . 8 8 8 . 4 24 8 16 16 16 16 0 0
>>> 0xf8 32 wn . 32 . r . . . . 8 8 8 8 4 24 8 16 16 16 16 0 0
>>> 0xf9 32 wn . 32 . r . . . . 8 8 8 . 4 . . 16 16 16 16 0 0
>>> 0xfa 32 wn . 32 . r . . . . 8 8 8 8 4 . . 16 16 16 16 0 0
>>> 0xfb 32 wn . 32 . r y . . . 8 8 8 . 4 24 . 16 16 16 16 0 0
>>> 0xfc 32 wn . 32 . r y . . . 8 8 8 8 4 24 . 16 16 16 16 0 0
>>> 0xfd 32 wn . 32 . r y . . . 8 8 8 . 4 24 8 16 16 16 16 0 0
>>> 0xfe 32 wn . 32 . r y . . . 8 8 8 8 4 24 8 16 16 16 16 0 0
>>> 0xff 32 wn . 32 . r y . . . 8 8 8 . 4 . . 16 16 16 16 0 0
>>> 0x100 32 wn . 32 . r y . . . 8 8 8 8 4 . . 16 16 16 16
>>> 0 0
>>> 0x101 32 wn . 32 . r y . . . 8 8 8 . 4 24 . 16 16 16 16
>>> 0 0
>>> 0x102 32 wn . 32 . r y . . . 8 8 8 8 4 24 . 16 16 16 16
>>> 0 0
>>> 0x103 32 wn . 32 . r y . . . 8 8 8 . 4 24 8 16 16 16 16
>>> 0 0
>>> 0x104 32 wn . 32 . r y . . . 8 8 8 8 4 24 8 16 16 16 16
>>> 0 0
>>> 0x105 32 wn . 32 . r y . . . 8 8 8 . 4 . . 16 16 16 16
>>> 0 0
>>> 0x106 32 wn . 32 . r y . . . 8 8 8 8 4 . . 16 16 16 16
>>> 0 0
>>> 0x16f 32 wn . 32 . r . . y . 8 8 8 . . 32 8 16 16 16 .
>>> 0 0
>>> 0x170 32 wn . 32 . r . . y . 8 8 8 . . 16 8 16 16 16 .
>>> 0 0
>>> 0x171 32 wn . 32 . r y . y . 8 8 8 . . 32 8 16 16 16 .
>>> 0 0
>>> 0x172 32 wn . 32 . r y . y . 8 8 8 . . 16 8 16 16 16 .
>>> 0 0
>>> 0x173 32 wn . 32 . r . . y . 8 8 8 8 . 32 8 16 16 16 16
>>> 0 0
>>> 0x174 32 wn . 32 . r . . y . 8 8 8 8 . 16 8 16 16 16 16
>>> 0 0
>>> 0x175 32 wn . 32 . r y . y . 8 8 8 8 . 32 8 16 16 16 16
>>> 0 0
>>> 0x176 32 wn . 32 . r y . y . 8 8 8 8 . 16 8 16 16 16 16
>>> 0 0
>>> 0x177 32 wn . 32 . c . . y . . . . . . 32 8 . . . .
>>> 0 0
>>> 0x178 32 wn . 32 . c . . y . . . . . . 16 8 . . . .
>>> 0 0
>>> 0x179 32 wn . 32 . c y . y . . . . . . 32 8 . . . .
>>> 0 0
>>> 0x17a 32 wn . 32 . c y . y . . . . . . 16 8 . . . .
>>> 0 0
>>> 0x17b 24 bm . 24 . r . . y . 8 8 8 . . 32 8 16 16 16 .
>>> 0 0
>>> 0x17c 24 bm . 24 . r . . y . 8 8 8 . . 16 8 16 16 16 .
>>> 0 0
>>> 0x17d 24 bm . 24 . r . . y . 8 8 8 8 . 32 8 16 16 16 16
>>> 0 0
>>> 0x17e 24 bm . 24 . r . . y . 8 8 8 8 . 16 8 16 16 16 16
>>> 0 0
>>> 0x17f 24 bm . 24 . c . . y . . . . . . 32 8 . . . .
>>> 0 0
>>> 0x180 24 bm . 24 . c . . y . . . . . . 16 8 . . . .
>>> 0 0
>>> 0x181 16 bm . 16 . r . . y . 5 5 5 . . 32 8 11 11 10 .
>>> 0 0
>>> 0x182 16 bm . 16 . r . . y . 5 5 5 . . 16 8 11 11 10 .
>>> 0 0
>>> 0x183 16 bm . 16 . r . . y . 5 5 5 8 . 32 8 8 8 8 8
>>> 0 0
>>> 0x184 16 bm . 16 . r . . y . 5 5 5 8 . 16 8 8 8 8 8
>>> 0 0
>>> 0x185 16 bm . 16 . c . . y . . . . . . 32 8 . . . .
>>> 0 0
>>> 0x186 16 bm . 16 . c . . y . . . . . . 16 8 . . . .
>>> 0 0
>>> 0x187 8 bm . 8 . r . . y . 3 3 2 . . 32 8 11 11 10 .
>>> 0 0
>>> 0x188 8 bm . 8 . r . . y . 3 3 2 . . 16 8 11 11 10 .
>>> 0 0
>>> 0x189 8 bm . 8 . r . . y . 3 3 2 8 . 32 8 8 8 8 8
>>> 0 0
>>> 0x18a 8 bm . 8 . r . . y . 3 3 2 8 . 16 8 8 8 8 8
>>> 0 0
>>> 0x18b 8 bm . 8 . c . . y . . . . . . 32 8 . . . .
>>> 0 0
>>> 0x18c 8 bm . 8 . c . . y . . . . . . 16 8 . . . .
>>> 0 0
>>> 0x18d 4 bm . 4 . r . . y . 1 1 1 . . 32 8 5 6 5 .
>>> 0 0
>>> 0x18e 4 bm . 4 . r . . y . 1 1 1 . . 16 8 5 6 5 .
>>> 0 0
>>> 0x18f 4 bm . 4 . r . . y . 1 1 1 8 . 32 8 4 4 4 4
>>> 0 0
>>> 0x190 4 bm . 4 . r . . y . 1 1 1 8 . 16 8 4 4 4 4
>>> 0 0
>>> 0x191 4 bm . 4 . c . . y . . . . . . 32 8 . . . .
>>> 0 0
>>> 0x192 4 bm . 4 . c . . y . . . . . . 16 8 . . . .
>>> 0 0
>>> -----------------------------------------------------------------------
>>> visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms
>>> id dep cl sp sz l ci b ro ne ac sz sz sz sz bf th cl r g b a ns b
>>> -----------------------------------------------------------------------
>>> ##########
>>>
>>>
>>>
>>>
>>>
>>> On 6/27/11 4:42 PM, Greg Couch wrote:
>>>> Those settings should work for Chimera too. Please download
>>>> http://www.cgl.ucsf.edu/home/gregc/wglinfo.exe, run it in a
>>>> terminal window (eg., All Programs / Accessories / Command Prompt),
>>>> and send the results directly back to me. wglinfo lists all of the
>>>> possible OpenGL framebuffer configurations and should confirm if
>>>> OpenGL is reporting that stereo is available and with which
>>>> graphics capabilities. I'll summarize what I find to chimera-users.
>>>>
>>>> -- Greg
>>>>
>>>> On 06/27/2011 12:34 PM, William Joseph Allen wrote:
>>>>> Hi Greg,
>>>>>
>>>>> Thank you very much for your quick reply.
>>>>>
>>>>> I had actually already changed those settings in the Nvidia
>>>>> control panel. They are as follows:
>>>>>
>>>>> Stereo - Enable: 'On'
>>>>> Stereo - Display mode: 'Generic active stereo (with NVIDIA 3D
>>>>> vision)'
>>>>>
>>>>> The display mode you mentioned in your reply was not an option in
>>>>> my Nvidia control panel. Although, this is the only setting that
>>>>> really makes sense for what I am doing, and I tried most of the
>>>>> other settings without success. I also tried toggling some of the
>>>>> other features in a non-random way, but without success.
>>>>>
>>>>> These two settings, however, are the changes that made stereo in
>>>>> VMD and MOE start working (both of which use OpenGL). But, for
>>>>> whatever reason, Chimera still gives those previously mentioned
>>>>> errors when I try to turn on stereo. If it helps, the monitor is
>>>>> an Asus 120 Hz LCD display connected by a dual-link DVI cable
>>>>> directly to the graphics card. No DIN connector is involved.
>>>>>
>>>>> Thanks again,
>>>>>
>>>>> William Allen
>>>>>
>>>>>
>>>>>
>>>>> On 6/27/11 1:42 PM, Greg Couch wrote:
>>>>>> It's should be a driver configuration issue. There are two
>>>>>> different 3D graphics APIs on Windows, Direct3D and OpenGL, and
>>>>>> most Windows applications use the former and Chimera uses the
>>>>>> latter (because it works on Linux and Mac OS X too). To
>>>>>> configure OpenGL stereo in the Quadro driver on Windows, bring up
>>>>>> the NVIDIA Control Panel, navigate to 3D Settings, then Manage 3D
>>>>>> Settings. And in those options, set "Stereo - Enable" to on, and
>>>>>> "Stereo - Display mode" to the appropriate type of stereo, in
>>>>>> your case, my guess would be "On-board DIN connector (with NVIDIA
>>>>>> 3D Vision)".
>>>>>>
>>>>>> HTH,
>>>>>>
>>>>>> Greg
>>>>>>
>>>>>> On 06/27/2011 08:02 AM, William Joseph Allen wrote:
>>>>>>> Hello Chimera Users,
>>>>>>>
>>>>>>> I am trying to view molecules in sequential stereo in Chimera (v
>>>>>>> 1.5.3). When I
>>>>>>> choose Camera -> Sequential Stereo, I get an error that says:
>>>>>>> "Unable to turn on
>>>>>>> stereo viewing (Unable to find hardware support / couldn't
>>>>>>> choose pixel format /
>>>>>>> Couldn't configure tool widget)".
>>>>>>>
>>>>>>> Here is a little bit of the background:
>>>>>>>
>>>>>>> The machine is a new Dell desktop running 64-bit Windows 7. I
>>>>>>> installed a Quadro
>>>>>>> 600 graphic cards, and I am using the Nvidia 3D vision wireless
>>>>>>> glasses kit. The
>>>>>>> version of the Nvidia driver is 275.36, which I believe is the
>>>>>>> latest version. I
>>>>>>> should also note that I was able to successfully configure VMD
>>>>>>> and MOE to work
>>>>>>> in Stereo with set up described, so I know that 3D should work,
>>>>>>> I just can't get
>>>>>>> it to work in Chimera.
>>>>>>>
>>>>>>> Previous messages in the mailing archive seem to indicate that
>>>>>>> the specific type
>>>>>>> of graphics card or the version of the driver is usually the
>>>>>>> problem. From what
>>>>>>> I have read, the Quadro 600 should be compatible. I guess my
>>>>>>> only concern is the
>>>>>>> version of the driver. It seems there was some bugs in the
>>>>>>> 197.x, 258.x, and
>>>>>>> 259.x versions of the driver, and 266.45 was reported to work. I
>>>>>>> have version
>>>>>>> 275.36, should I be worried about a bug or is there something
>>>>>>> else I missed?
>>>>>>>
>>>>>>> Than you for your help,
>>>>>>>
>>>>>>> William Allen
>>>>>
>>>>>
>>>>
>>>>
>>>
>>
>>
>
More information about the Chimera-users
mailing list