[Chimera-users] Stereo vision with Quadro 600

William Joseph Allen wjallen at vt.edu
Wed Jun 29 12:36:16 PDT 2011


Hi Greg,

I was finally able to figure out what I was doing wrong. On the Nvidia control 
panel, I was changing the following settings:

Stereo - Enable:    'On'
Stereo - Display mode:    'Generic active stereo (with NVIDIA 3D vision)'

For only specific programs (VMD, MOE, Chimera). That worked for VMD and MOE, but 
not for Chimera. As soon as I made those settings global, I was able to use 
stereo in Chimera. There must be other programs, like python.exe or something, 
that must also be stereo-enabled for this setup to work.

Thanks again for your help,

William Allen



On 6/28/11 10:38 AM, Greg Couch wrote:
> So according to the wglinfo output, your driver is not configured for stereo.  
> Check out the st/ro column, it is always a '.' and there should be some 'y's.  
> So no OpenGL stereo program should work.  I did try the 275.36 driver with our 
> Quadro FX 3700, and stereo did work, so it is unclear why stereo isn't working 
> for you.  To confirm that the driver configuration is working, try one of the 
> passive stereo options for the "Stereo - Display mode" and rerun wglinfo (or 
> Chimera) to see if stereo is supported.  You also might want to go over the 
> driver settings with a colleague to see if either of you can spot anything, 
> and if that doesn't work, try an earlier version of the driver.
>
>     Good luck,
>
>     Greg
>
> On 6/27/2011 3:01 PM, William Joseph Allen wrote:
>> Hi Greg, Here are the results: Thanks for your help!
>>
>> ##########
>> C:\Users\William\Desktop>wglinfo.exe
>> OpenGL vendor string: NVIDIA Corporation
>> OpenGL renderer string: Quadro 600/PCI/SSE2
>> OpenGL version string: 4.1.0
>> OpenGL extensions (GL_):
>>     GL_ARB_blend_func_extended, GL_ARB_color_buffer_float, GL_ARB_compatibility,
>>
>>     GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
>>     GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
>>     GL_ARB_draw_indirect, GL_ARB_draw_elements_base_vertex,
>>     GL_ARB_draw_instanced, GL_ARB_ES2_compatibility,
>>     GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
>>     GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
>>     GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
>>     GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5,
>>     GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
>>     GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range,
>>     GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
>>     GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object,
>>     GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
>>     GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
>>     GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects,
>>     GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, GL_ARB_shader_precision,
>>     GL_ARB_shader_subroutine, GL_ARB_shading_language_100,
>>     GL_ARB_shading_language_include, GL_ARB_shadow, GL_ARB_sync,
>>     GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp,
>>     GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
>>     GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
>>     GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
>>     GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
>>     GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
>>     GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
>>     GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
>>     GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>>     GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
>>     GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2,
>>     GL_ARB_transform_feedback3, GL_ARB_transpose_matrix,
>>     GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
>>     GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
>>     GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
>>     GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos,
>>
>>     GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once,
>>     GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
>>     GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
>>
>>     GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
>>     GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test,
>>     GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
>>     GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
>>     GL_EXT_framebuffer_multisample, GL_EXTX_framebuffer_mixed_formats,
>>     GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
>>
>>     GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays,
>>
>>     GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
>>     GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
>>     GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
>>     GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
>>     GL_EXT_shader_image_load_store, GL_EXT_shadow_funcs,
>>     GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
>>     GL_EXT_texture_array, GL_EXT_texture_buffer_object,
>>     GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
>>     GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
>>     GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
>>     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>>     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
>>     GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
>>     GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
>>     GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle,
>>
>>     GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_timer_query,
>>     GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
>>     GL_EXT_vertex_attrib_64bit, GL_IBM_rasterpos_clip,
>>     GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_alpha_test,
>>     GL_NV_blend_minmax, GL_NV_blend_square, GL_NV_complex_primitives,
>>     GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image,
>>     GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_explicit_multisample,
>>     GL_NV_fbo_color_attachments, GL_NV_fence, GL_NV_float_buffer,
>>     GL_NV_fog_distance, GL_NV_fragdepth, GL_NV_fragment_program,
>>     GL_NV_fragment_program_option, GL_NV_fragment_program2,
>>     GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
>>     GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
>>     GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float,
>>     GL_NV_light_max_exponent, GL_NV_multisample_coverage,
>>     GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
>>     GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
>>     GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
>>     GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
>>     GL_NV_register_combiners, GL_NV_register_combiners2,
>>     GL_NV_shader_buffer_load, GL_NV_texgen_reflection, GL_NV_texture_barrier,
>>     GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
>>     GL_NV_texture_expand_normal, GL_NV_texture_lod_clamp,
>>     GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader,
>>     GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback,
>>     GL_NV_transform_feedback2, GL_NV_vertex_array_range,
>>     GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
>>     GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
>>     GL_NV_vertex_program1_1, GL_NV_vertex_program2,
>>     GL_NV_vertex_program2_option, GL_NV_vertex_program3,
>>     GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_OES_depth24,
>>     GL_OES_depth32, GL_OES_depth_texture, GL_OES_element_index_uint,
>>     GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer,
>>     GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_standard_derivatives,
>>
>>     GL_OES_texture_3D, GL_OES_texture_float, GL_OES_texture_float_linear,
>>     GL_OES_texture_half_float, GL_OES_texture_half_float_linear,
>>     GL_OES_texture_npot, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
>>     GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
>>     GL_SGIX_shadow, GL_SUN_slice_accum, GL_WIN_swap_hint, WGL_EXT_swap_control.
>>
>> WGL extensions:
>>     WGL_ARB_buffer_region, WGL_ARB_create_context,
>>     WGL_ARB_create_context_profile, WGL_ARB_create_context_robustness,
>>     WGL_ARB_extensions_string, WGL_ARB_make_current_read, WGL_ARB_multisample,
>>     WGL_ARB_pbuffer, WGL_ARB_pixel_format, WGL_ARB_pixel_format_float,
>>     WGL_ARB_render_texture, WGL_ATI_pixel_format_float,
>>     WGL_EXT_create_context_es2_profile, WGL_EXT_extensions_string,
>>     WGL_EXT_framebuffer_sRGB, WGL_EXT_pixel_format_packed_float,
>>     WGL_EXT_swap_control, WGL_NVX_DX_interop, WGL_NV_DX_interop,
>>     WGL_NV_DX_interop2, WGL_NV_copy_image, WGL_NV_float_buffer,
>>     WGL_NV_gpu_affinity, WGL_NV_multisample_coverage,
>>     WGL_NV_render_depth_texture, WGL_NV_render_texture_rectangle,
>>     WGL_NV_swap_group, WGL_NV_video_capture.
>>
>>    visual  x  bf lv rg d st ge ge  r  g  b a  ax dp st accum buffs  ms
>>  id dep cl sp sz l  ci b ro ne ac sz sz sz sz bf th cl  r  g  b  a ns b
>> -----------------------------------------------------------------------
>> 0x01 32 wn  . 32  .  r .  .  .  .  8  8  8  .  4 24  . 16 16 16 16  0 0
>> 0x02 32 wn  . 32  .  r .  .  .  .  8  8  8  8  4 24  . 16 16 16 16  0 0
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>> 0x175 32 wn  . 32  .  r y  .  y  .  8  8  8  8  . 32  8 16 16 16 16  0 0
>> 0x176 32 wn  . 32  .  r y  .  y  .  8  8  8  8  . 16  8 16 16 16 16  0 0
>> 0x177 32 wn  . 32  .  c .  .  y  .  .  .  .  .  . 32  8  .  .  .  .  0 0
>> 0x178 32 wn  . 32  .  c .  .  y  .  .  .  .  .  . 16  8  .  .  .  .  0 0
>> 0x179 32 wn  . 32  .  c y  .  y  .  .  .  .  .  . 32  8  .  .  .  .  0 0
>> 0x17a 32 wn  . 32  .  c y  .  y  .  .  .  .  .  . 16  8  .  .  .  .  0 0
>> 0x17b 24 bm  . 24  .  r .  .  y  .  8  8  8  .  . 32  8 16 16 16  .  0 0
>> 0x17c 24 bm  . 24  .  r .  .  y  .  8  8  8  .  . 16  8 16 16 16  .  0 0
>> 0x17d 24 bm  . 24  .  r .  .  y  .  8  8  8  8  . 32  8 16 16 16 16  0 0
>> 0x17e 24 bm  . 24  .  r .  .  y  .  8  8  8  8  . 16  8 16 16 16 16  0 0
>> 0x17f 24 bm  . 24  .  c .  .  y  .  .  .  .  .  . 32  8  .  .  .  .  0 0
>> 0x180 24 bm  . 24  .  c .  .  y  .  .  .  .  .  . 16  8  .  .  .  .  0 0
>> 0x181 16 bm  . 16  .  r .  .  y  .  5  5  5  .  . 32  8 11 11 10  .  0 0
>> 0x182 16 bm  . 16  .  r .  .  y  .  5  5  5  .  . 16  8 11 11 10  .  0 0
>> 0x183 16 bm  . 16  .  r .  .  y  .  5  5  5  8  . 32  8  8  8  8  8  0 0
>> 0x184 16 bm  . 16  .  r .  .  y  .  5  5  5  8  . 16  8  8  8  8  8  0 0
>> 0x185 16 bm  . 16  .  c .  .  y  .  .  .  .  .  . 32  8  .  .  .  .  0 0
>> 0x186 16 bm  . 16  .  c .  .  y  .  .  .  .  .  . 16  8  .  .  .  .  0 0
>> 0x187  8 bm  .  8  .  r .  .  y  .  3  3  2  .  . 32  8 11 11 10  .  0 0
>> 0x188  8 bm  .  8  .  r .  .  y  .  3  3  2  .  . 16  8 11 11 10  .  0 0
>> 0x189  8 bm  .  8  .  r .  .  y  .  3  3  2  8  . 32  8  8  8  8  8  0 0
>> 0x18a  8 bm  .  8  .  r .  .  y  .  3  3  2  8  . 16  8  8  8  8  8  0 0
>> 0x18b  8 bm  .  8  .  c .  .  y  .  .  .  .  .  . 32  8  .  .  .  .  0 0
>> 0x18c  8 bm  .  8  .  c .  .  y  .  .  .  .  .  . 16  8  .  .  .  .  0 0
>> 0x18d  4 bm  .  4  .  r .  .  y  .  1  1  1  .  . 32  8  5  6  5  .  0 0
>> 0x18e  4 bm  .  4  .  r .  .  y  .  1  1  1  .  . 16  8  5  6  5  .  0 0
>> 0x18f  4 bm  .  4  .  r .  .  y  .  1  1  1  8  . 32  8  4  4  4  4  0 0
>> 0x190  4 bm  .  4  .  r .  .  y  .  1  1  1  8  . 16  8  4  4  4  4  0 0
>> 0x191  4 bm  .  4  .  c .  .  y  .  .  .  .  .  . 32  8  .  .  .  .  0 0
>> 0x192  4 bm  .  4  .  c .  .  y  .  .  .  .  .  . 16  8  .  .  .  .  0 0
>> -----------------------------------------------------------------------
>>    visual  x  bf lv rg d st ge ge  r  g  b a  ax dp st accum buffs  ms
>>  id dep cl sp sz l  ci b ro ne ac sz sz sz sz bf th cl  r  g  b  a ns b
>> -----------------------------------------------------------------------
>> ##########
>>
>>
>>
>>
>>
>> On 6/27/11 4:42 PM, Greg Couch wrote:
>>> Those settings should work for Chimera too.  Please download 
>>> http://www.cgl.ucsf.edu/home/gregc/wglinfo.exe, run it in a terminal window 
>>> (eg., All Programs / Accessories / Command Prompt), and send the results 
>>> directly back to me.  wglinfo lists all of the possible OpenGL framebuffer 
>>> configurations and should confirm if OpenGL is reporting that stereo is 
>>> available and with which graphics capabilities.  I'll summarize what I find 
>>> to chimera-users.
>>>
>>>     -- Greg
>>>
>>> On 06/27/2011 12:34 PM, William Joseph Allen wrote:
>>>> Hi Greg,
>>>>
>>>> Thank you very much for your quick reply.
>>>>
>>>> I had actually already changed those settings in the Nvidia control panel. 
>>>> They are as follows:
>>>>
>>>> Stereo - Enable:    'On'
>>>> Stereo - Display mode:    'Generic active stereo (with NVIDIA 3D vision)'
>>>>
>>>> The display mode you mentioned in your reply was not an option in my Nvidia 
>>>> control panel. Although, this is the only setting that really makes sense 
>>>> for what I am doing, and I tried most of the other settings without 
>>>> success. I also tried toggling some of the other features in a non-random 
>>>> way, but without success.
>>>>
>>>> These two settings, however, are the changes that made stereo in VMD and 
>>>> MOE start working (both of which use OpenGL). But, for whatever reason, 
>>>> Chimera still gives those previously mentioned errors when I try to turn on 
>>>> stereo. If it helps, the monitor is an Asus 120 Hz LCD display connected by 
>>>> a dual-link DVI cable directly to the graphics card. No DIN connector is 
>>>> involved.
>>>>
>>>> Thanks again,
>>>>
>>>> William Allen
>>>>
>>>>
>>>>
>>>> On 6/27/11 1:42 PM, Greg Couch wrote:
>>>>> It's should be a driver configuration issue.  There are two different 3D 
>>>>> graphics APIs on Windows, Direct3D and OpenGL, and most Windows 
>>>>> applications use the former and Chimera uses the latter (because it works 
>>>>> on Linux and Mac OS X too).  To configure OpenGL stereo in the Quadro 
>>>>> driver on Windows, bring up the NVIDIA Control Panel, navigate to 3D 
>>>>> Settings, then Manage 3D Settings.  And in those options, set "Stereo - 
>>>>> Enable" to on, and "Stereo - Display mode" to the appropriate type of 
>>>>> stereo, in your case, my guess would be "On-board DIN connector (with 
>>>>> NVIDIA 3D Vision)".
>>>>>
>>>>>     HTH,
>>>>>
>>>>>     Greg
>>>>>
>>>>> On 06/27/2011 08:02 AM, William Joseph Allen wrote:
>>>>>> Hello Chimera Users,
>>>>>>
>>>>>> I am trying to view molecules in sequential stereo in Chimera (v 1.5.3). 
>>>>>> When I
>>>>>> choose Camera ->  Sequential Stereo, I get an error that says: "Unable to 
>>>>>> turn on
>>>>>> stereo viewing (Unable to find hardware support / couldn't choose pixel 
>>>>>> format /
>>>>>> Couldn't configure tool widget)".
>>>>>>
>>>>>> Here is a little bit of the background:
>>>>>>
>>>>>> The machine is a new Dell desktop running 64-bit Windows 7. I installed a 
>>>>>> Quadro
>>>>>> 600 graphic cards, and I am using the Nvidia 3D vision wireless glasses 
>>>>>> kit. The
>>>>>> version of the Nvidia driver is 275.36, which I believe is the latest 
>>>>>> version. I
>>>>>> should also note that I was able to successfully configure VMD and MOE to 
>>>>>> work
>>>>>> in Stereo with set up described, so I know that 3D should work, I just 
>>>>>> can't get
>>>>>> it to work in Chimera.
>>>>>>
>>>>>> Previous messages in the mailing archive seem to indicate that the 
>>>>>> specific type
>>>>>> of graphics card or the version of the driver is usually the problem. 
>>>>>> From what
>>>>>> I have read, the Quadro 600 should be compatible. I guess my only concern 
>>>>>> is the
>>>>>> version of the driver. It seems there was some bugs in the 197.x, 258.x, and
>>>>>> 259.x versions of the driver, and 266.45 was reported to work. I have 
>>>>>> version
>>>>>> 275.36, should I be worried about a bug or is there something else I missed?
>>>>>>
>>>>>> Than you for your help,
>>>>>>
>>>>>> William Allen
>>>>
>>>>
>>>
>>>
>>
>
>

-- 
William Joseph Allen, Ph.D.
Robert C. Rizzo Research Group
Department of Applied Mathematics and Statistics
Stony Brook University
http://rizzo.ams.sunysb.edu/~wjallen/




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