[Chimera-users] Capping in VRML

Elaine Meng meng at cgl.ucsf.edu
Sat Oct 31 13:22:40 PDT 2020

Hi Greg,
There's no setting like that (and Chimera only uses one material) so I believe it is simply a limitation or bug.  I'll make a ticket for this problem, but note that our group's resources are mainly directed toward ChimeraX these days.

Can Cinema 4D read any of the other Chimera export formats?

ChimeraX can save glTF, X3D, and some other 3D-object formats, but not currently VRML.  If one of those can be used as input to Cinema 4D, you might want to try ChimeraX instead.

ChimeraX ribbons are calculated differently than Chimera, and there is a tube (curved cylinder) option for helices.  There are some ribbon choices in the Presets menu of ChimeraX, for those who aren't yet experienced with the commands and their options, and there are a few example images here:

I hope this helps,
Elaine C. Meng, Ph.D.                       
UCSF Chimera(X) team
Department of Pharmaceutical Chemistry
University of California, San Francisco

> On Oct 31, 2020, at 11:02 AM, Greg Williams <gregoryw at comcast.net> wrote:
> When I export a vrml file to process in my Cinema 4D application, the ends of the helices, coils and sheets are capped at the ends with a material that is different then the material I use to color the secondary structure features. In Cinema 4D, I have to change every capped end individually. Where do I change the vrml export settings so that the individual objects are capped with the right material?
> Thanks!

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