[Chimera-users] Capping in VRML
gregoryw at comcast.net
Sat Oct 31 11:02:17 PDT 2020
When I export a vrml file to process in my Cinema 4D application, the ends of the helices, coils and sheets are capped at the ends with a material that is different then the material I use to color the secondary structure features. In Cinema 4D, I have to change every capped end individually. Where do I change the vrml export settings so that the individual objects are capped with the right material?
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