[Chimera-users] morph and 2dlabels
goddard at sonic.net
Tue Jan 17 15:01:07 PST 2012
There isn't any special capability to synchronize label display to a
map morph. Currently the standard way to make a movie in Chimera is
with a command script. It is difficult to get a decent movie if you
record while interactively typing commands or using menus. We are
working on a movie making tool that lets you snapshot scenes and then
automatically interpolate between them using a dialog timeline
interface. This won't be available for at least 6 months. So command
scripts are the best choice now, although it requires a bit of learning
about the Chimera command language.
Details about the useful movie making commands are in the Chimera
User's Guide (see the movie command). Here's that documentation for
Chimera daily builds
> thanks for the script, this helps!
> I gather from this, however, that there is no ³automated² way of showing the
> labels synchronized to the morph...the advantage of this would be that I
> could use it with to make a movie without scripting/counting the frames
> (just an interactive freeze command when at the interesting viewing angles
> to stop there a little while and then go on with roll ³movie director
> style² as opposed to ³programmer style²).
> Yet end result would be the same, anyway.
> Thanks again for your support - I like chimera a lot!
> Hi Matthias,
> Here's an example Chimera command script that morphs between two
> maps, spins it around, and fades labels in and out, and records a movie.
>> I have generated a movie in which a morph "loop" between volume A and
>> B is running while the volume is rotating...this works fine.
>> Is there a convenient way to fade in a 2D label whenever the volume B
>> endpoint is reached during morphing (at exactly this frame and maybe
>> a few adjacent ones to make it smoother)? Even better would be if it
>> were possible to label both endpoints (as "volume A" and "volume B").
>> In effect, this should result in a 2dlabels fade-in/out loop that is
>> synchronous with the morph loop.
>> I would greatly appreciate your help!
>> Best regards
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