[Chimera-users] Contour mapping
Tom Goddard
goddard at sonic.net
Mon Apr 30 11:47:34 PDT 2012
Hi Nikolay,
I guess you mean that the viewing angle of the clip plane surface
effects the colors on that surface. That happens because light
reflections are used to improve the 3-dimensional appearance -- the
sense of depth. You can get rid of those light reflections using menu
Tools / Lighting and switching the lighting mode from the default
two-point lights to "ambient". Another way to do this is with the
Chimera command
lighting mode ambient
Another problem you will notice is that the coloring on the clip surface
may have jagged boundaries. To improve this use menu Tools / Depiction
/ Surface Capping and increase the cap "mesh subdivision factor" from 1
to 10. The coloring is only applied to the vertices of the mesh that
defines the "cap" (ie flat surface) that covers the hole made by
clipping. This step makes a much denser array of vertices and less
jagged coloring.
Tom
> Hi all,
>
> I was wondering if anyone could help me create an accurate contour map
> based on surface charge. I've tried rendering my molecule by charge,
> then using the surface clipping, capping, and the color zone tools.
> However, the coloring varies based on how I orient the plane. Does
> anyone know a better and more accurate way to creating a contour map?
>
> Nikolay Rodionov
>
>
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