[Chimera-users] Normal recalculation
Greg Couch
gregc at cgl.ucsf.edu
Thu Jul 2 11:41:44 PDT 2009
On Thu, 2 Jul 2009, Damien Larivière wrote:
> Dear Chimera team,
>
> I have open in Chimera a VRML file containing multiple copies of the FtsZ
> protein.
>
> The VRML file does not contain the smooth groups so that, at display,
> triangles appear at the surface of the proteins as shown in the attached
> image.
>
> I would like to get the surface smooth but not by increasing the number of
> triangles.
>
> Is there a way in Chimera to recalculate the normals as it can be done in
> 3DSMax for instance?
>
> My best regards,
>
> Damien
Chimera does not have a way to override the normal information given in a
VRML file. But if you edit the VRML file and remove the surface normals,
then when chimera reads in the VRML file, it will calculate the normals to
give a smooth appearance (depending on the crease angle -- see
<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/>
section 4.6.3.5).
Good luck,
Greg
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