[Chimera-users] Normal recalculation
Elaine Meng
meng at cgl.ucsf.edu
Thu Jul 2 09:32:47 PDT 2009
Dear Damien,
In Chimera version 1.4 (daily builds) there is a quality option in the
Lighting tool (under Tools... Viewing Controls). Depending on your
machine, you may be able to set the "quality" to "glossy" -- this will
make surfaces of all kinds look much smoother without increasing the
number of triangles. My knowledge of how it works is a little fuzzy,
but I thought it somehow uses different normals all over the surface
instead of just one normal for each triangle. The "glossy" option
also turns on angle-dependent transparency.
<http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/sideview.html#lighting.
Glossy lighting was discussed in a little more detail in these recent
messages:
<http://www.cgl.ucsf.edu/pipermail/chimera-users/2009-June/004031.html>
<http://www.cgl.ucsf.edu/pipermail/chimera-users/2009-June/004032.html>
If the main reason for your question is wanting to make the surfaces
look better, glossy lighting should suffice... as long as you can use
a computer on which it is available. I don't know anything about
getting the normal information out of Chimera (and the person who
implemented glossy lighting is on vacation right now).
I hope this helps,
Elaine
-----
Elaine C. Meng, Ph.D.
UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
Department of Pharmaceutical Chemistry
University of California, San Francisco
http://www.cgl.ucsf.edu/home/meng/index.html
On Jul 2, 2009, at 3:20 AM, Damien Larivière wrote:
> Dear Chimera team,
>
> I have open in Chimera a VRML file containing multiple copies of the
> FtsZ protein.
>
> The VRML file does not contain the smooth groups so that, at
> display, triangles appear at the surface of the proteins as shown in
> the attached image.
>
> I would like to get the surface smooth but not by increasing the
> number of triangles.
>
> Is there a way in Chimera to recalculate the normals as it can be
> done in 3DSMax for instance?
>
> My best regards,
>
> Damien
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