[chimera-dev] Chimera in windows: seeing samba mounted disk
Jean-Didier Maréchal
jeandidier.marechal at uab.es
Fri Apr 18 07:15:42 PDT 2008
Dear all,
I usual use chimera on my linux box, but for some practicities, I need
to use it in windows.
I realized though that I can not access the disk F: of my windows box
which is a mounted disk from the linux one. Would it be difficult that
the file browser of chimera recognize samba mounted disk? Our is ther a
trick I miss?
All the best,
JD
On Wed, 2008-04-09 at 12:00 -0700, chimera-dev-request at cgl.ucsf.edu
wrote:
> Send Chimera-dev mailing list submissions to
> chimera-dev at cgl.ucsf.edu
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://www.cgl.ucsf.edu/mailman/listinfo/chimera-dev
> or, via email, send a message with subject or body 'help' to
> chimera-dev-request at cgl.ucsf.edu
>
> You can reach the person managing the list at
> chimera-dev-owner at cgl.ucsf.edu
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Chimera-dev digest..."
>
>
> Today's Topics:
>
> 1. Re: Multi-touch and Chimera (Tom Goddard)
> 2. Re: Multi-touch and Chimera (Tom Goddard)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 08 Apr 2008 12:39:58 -0700
> From: Tom Goddard <goddard at cgl.ucsf.edu>
> Subject: Re: [chimera-dev] Multi-touch and Chimera
> To: Gergely Nagy <gergelynagy76 at gmail.com>
> Cc: chimera-dev at cgl.ucsf.edu
> Message-ID: <47FBCA0E.8090702 at cgl.ucsf.edu>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hi Greg,
>
> Chimera is written in Python and C++. The C++ is used for OpenGL
> rendering and for optimizing calculations. The event loop and user
> interface is all in Python. The touch events and the actions they
> trigger should definitely be in Python. It looks very reasonable to use
> Boost Python to wrap the C++ touchlib library or parts of it to make it
> accessible to Python.
>
> http://wiki.python.org/moin/boost.python/GettingStarted
>
> http://www.boost.org/doc/libs/1_35_0/libs/python/doc/index.html
>
> We use an in-house wrapping program (WrapPy). Wrapping C/C++ for Python
> is often done with package called SWIG.
>
> We use the Tcl/Tk event loop using the Python/Tk interface module
> called Tkinter. You can put custom Tk event types such as touch events
> in the event queue but I haven't figured out a way to do it. The
> trouble is that you typically will get an event from a callback in C/C++
> code. I recently tried passing such an event (for a Space Navigator
> 6-dof input device) to a Python routine. It resulted in crashes because
> Tkinter is designed so that only it can call Python code. It has some
> complicated thread locking code that releases a Python lock and my event
> handler called into Python without having that Python lock, tried to do
> some Tk call and crashed. Probably the Python lock can be acquired in
> the C/C++ callback, but then if that Python code does Tk calls to add an
> event there may be additional problems with Tkinter's Tk lock which is
> inaccessible. So some work is needed to figure out how to get the C/C++
> callback events into the Tk event loop. Once that is solved everything
> can be done in Python with event handlers processing those Tk events to
> cause any desired Chimera actions.
>
> Tom
>
>
> Gergely Nagy wrote:
> > Hi Tom,
> >
> > Thanks for your reply.
> > Our multi-touch interface won't work with touch-pads, since it is
> > based on another technology.
> > The user will need to touch the actual object on the screen since
> > there won't be any pointers. The interaction is direct between the
> > user finger and the programs objects. So basically when the user
> > touches a menu item for example, there is a sort of mouse clicked
> > event at the given coordinates on the screen.
> > Talking about events, there exists a library written in C++ called
> > Touchlib (http://nuigroup.com/touchlib/) that pass those touch events
> > to any program written in C++ and this is what we would like to use.
> > Of course in this case we will need to wrap that code to be able to
> > use it in python. I thought using Boost
> > (http://www.boost.org/users/index.html) for that.
> > I was asking you about the sources because at the end we should have
> > something compiled and working. It doesn't matter if its not the
> > latest version, what would be important is that we will be able to
> > demonstrate the interface working. Would it be possible?
> >
> > Concerning the atom-atom distance, the user would zoom in on the part
> > he is interested in, after he would choose the appropriate display
> > form and then he would change from moving-zooming mode to selection
> > mode and he would touch the atoms he would like to know the distance
> > between. So you are right, visual feedback would be necessary, as it
> > was the case with a mouse click.
> > So to sum up the interaction events, there would be something like
> > finger_down, finger_up, dragging. And also these events are dispatched
> > by touchlib, so we would need to implement them in Chimera.
> >
> > What do you think about it?
> >
> > Thanks a lot for your help!
> >
> > Regards,
> > Greg
> >
> >
> >
> > 2008/4/8, Tom Goddard <goddard at cgl.ucsf.edu
> > <mailto:goddard at cgl.ucsf.edu>>:
> >
> > Hi Greg,
> >
> > Sounds neat. Will a multi-touch interface work with a standard
> > laptop touch-pad?
> >
> > The source code for Chimera is on the web though it isn't up to date.
> >
> > http://www.cgl.ucsf.edu/chimera/sourcecode.html
> >
> > All of the functions you are interested in are implemented in
> > Python code which is included in the distributed Chimera. The
> > Python code is in files (with ".py" suffix) in directories under
> >
> > chimera/share
> >
> > or on Mac under directory Chimera.app/Contents/Resources/share.
> > But it is quite difficult to find the Chimera Python routines you
> > need. Our programming reference guide (automatically generated
> > from code comments) is not too useful but we provide programming
> > examples that might help.
> >
> >
> > http://www.cgl.ucsf.edu/chimera/docs/ProgrammersGuide/Examples/index.html
> >
> > The easiest approach is to ask us by email for the routines you
> > need, e.g. list all chain identifiers, select chain given id,
> > color equivalent to actions menu, move models, rotate models, show
> > atom-atom distance, find atom under mouse, draw label.... Eric
> > Pettersen is the most familiar with that code and what simple
> > routines already exist to do those things. He is on vacation now
> > but expected back around Thursday.
> >
> > You are interested in atom-atom distances. Will the user choose
> > an atom through the touch interface? It seems that would require
> > visual feedback in the Chimera window -- equivalent of the mouse
> > pointer. I suppose you could take over the mouse pointer, or you
> > could create a new "cursor" implemented perhaps as a Chimera 2d label.
> >
> > Tom
> >
> >
> >
> >
>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Tue, 08 Apr 2008 12:49:01 -0700
> From: Tom Goddard <goddard at cgl.ucsf.edu>
> Subject: Re: [chimera-dev] Multi-touch and Chimera
> To: Gergely Nagy <gergelynagy76 at gmail.com>
> Cc: chimera-dev at cgl.ucsf.edu
> Message-ID: <47FBCC2D.2010402 at cgl.ucsf.edu>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Greg suggest a direct call from C/C++ to queue an event.
>
> Tom
>
> Greg Couch wrote:
> > Tom,
> >
> > You need to link with tcl (actually tcl stubs) and use the
> > Tcl_ThreadQueueEvent function.
> >
> > - Greg
> >
> > On Tue, 8 Apr 2008, Tom Goddard wrote:
> >
> >> From: Tom Goddard <goddard at cgl.ucsf.edu>
> >> Sender: chimera-dev-bounces at cgl.ucsf.edu
> >> To: Gergely Nagy <gergelynagy76 at gmail.com>
> >> Cc: chimera-dev at cgl.ucsf.edu
> >> Date: Tue, 08 Apr 2008 12:39:58 -0700
> >> Subject: Re: [chimera-dev] Multi-touch and Chimera
> >> Received-SPF: pass (cgl.ucsf.edu: 169.230.27.3 is authenticated by a
> >> trusted
> >> mechanism)
> >> Received-SPF: pass (cgl.ucsf.edu: 169.230.27.3 is authenticated by a
> >> trusted
> >> mechanism)
> >>
> >> Hi Greg,
> >>
> >> Chimera is written in Python and C++. The C++ is used for OpenGL
> >> rendering and for optimizing calculations. The event loop and user
> >> interface is all in Python. The touch events and the actions they
> >> trigger should definitely be in Python. It looks very reasonable to use
> >> Boost Python to wrap the C++ touchlib library or parts of it to make it
> >> accessible to Python.
> >>
> >> http://wiki.python.org/moin/boost.python/GettingStarted
> >>
> >> http://www.boost.org/doc/libs/1_35_0/libs/python/doc/index.html
> >>
> >> We use an in-house wrapping program (WrapPy). Wrapping C/C++ for Python
> >> is often done with package called SWIG.
> >>
> >> We use the Tcl/Tk event loop using the Python/Tk interface module
> >> called Tkinter. You can put custom Tk event types such as touch events
> >> in the event queue but I haven't figured out a way to do it. The
> >> trouble is that you typically will get an event from a callback in C/C++
> >> code. I recently tried passing such an event (for a Space Navigator
> >> 6-dof input device) to a Python routine. It resulted in crashes because
> >> Tkinter is designed so that only it can call Python code. It has some
> >> complicated thread locking code that releases a Python lock and my event
> >> handler called into Python without having that Python lock, tried to do
> >> some Tk call and crashed. Probably the Python lock can be acquired in
> >> the C/C++ callback, but then if that Python code does Tk calls to add an
> >> event there may be additional problems with Tkinter's Tk lock which is
> >> inaccessible. So some work is needed to figure out how to get the C/C++
> >> callback events into the Tk event loop. Once that is solved everything
> >> can be done in Python with event handlers processing those Tk events to
> >> cause any desired Chimera actions.
> >>
> >> Tom
>
>
>
> ------------------------------
>
> _______________________________________________
> Chimera-dev mailing list
> Chimera-dev at cgl.ucsf.edu
> http://www.cgl.ucsf.edu/mailman/listinfo/chimera-dev
>
>
> End of Chimera-dev Digest, Vol 51, Issue 3
> ******************************************
More information about the Chimera-dev
mailing list