Changes between Version 12 and Version 13 of hardware
- Timestamp:
- Oct 19, 2018, 1:44:15 PM (8 years ago)
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hardware
v12 v13 21 21 In 2018 the two systems we use with Chimera sequential stereo rendering: 22 22 23 - Microsoft Windows 10 with an N vidiaQuadro P6000 on a Christie Mirage S4K projector and Nvidia driver 391.58 (May 2018).23 - Microsoft Windows 10 with an NVIDIA Quadro P6000 on a Christie Mirage S4K projector and Nvidia driver 391.58 (May 2018). 24 24 25 - Microsoft Windows 7 with an NV idia Quadro FX 3700 and nVidia3D Vision glasses and emitter and ASUS or Samsung stereo monitors.25 - Microsoft Windows 7 with an NVIDIA Quadro FX 3700 and NVIDIA 3D Vision glasses and emitter and ASUS or Samsung stereo monitors. 26 26 27 == Debugging Stereo with Quadro P6000 graph cis ==27 == Debugging Stereo with Quadro P6000 graphics == 28 28 29 The Quadro P6000 does not have a 3-pin DIN connector for the IR signal and requires a face-plate purchased separately that has the 3-pin DIN coonnector and plugs into theP6000.29 The Quadro P6000 uses a 3-pin DIN "stereo" cable to an external device (usually an IR emitter) to signal which eye should be looking at the screen. The connector is on a separate bracket from the P6000 video card. The "stereo connector bracket" can be purchased separately if it did not come with your P6000. 30 30 31 T he Quadro P6000 with stereo display on the projector and a second display which is a non-stereo flat-panel requires specific settings to work. In Nvidia Control Panel under Manage 3D the Stereo Enabled setting must be on, and the Stereo Type setting must be 3-pin DIN for our IR emitter.31 To configure the P6000 for 3D stereo, bring up the NVIDIA Control Panel, and go the the "Manage 3D Settings" section. In there, "Stereo Enabled" must be on, and the "Stereo Type" must be for the 3-pin DIN (//not// 3-pin DIN for 3D Vision) for our setup. There is a separate "Stereographic 3D" settings section that has no effect for Chimera/ChimeraX -- it is primarily for applications that do fullscreen 3D stereo with Direct3D (e.g., games). 32 32 33 33 Another critical setting is whether Windows considers the projector or the flat-panel the primary display, an option in Windows Display Settings. For several months it worked only if the projector was the primary display. After moving the machine stereo stopped working and we fixed it by making the flat panel the primary display. We do not know what changed -- perhaps it is important which of the P6000 video outputs is used. The current configuration has the projector using DVI output, and flat-panel using the first (closest to motherboard) Display Port output. The symptom when it is not working is either that 1) only the left eye image is rendered, or 2) both left and right eyes are rendered by there is no IR signal. … … 57 57 * a 3D TV. 58 58 59 === Older links ===59 === Links === 60 60 61 [wiki:3dtvs Stereo 3-d televisions] work with Chimera on Mac laptops. 62 63 [wiki:stereotest Stereo test programs] 61 [https://www.cgl.ucsf.edu/Overview/stereotest.html Stereo test programs] 64 62 65 63 [http://plato.cgl.ucsf.edu/pipermail/chimera-users/2010-July/005368.html Nvidia 3D Vision] setup details with stereo-capable LCD display. … … 72 70 73 71 [http://www.nvidia.com/object/3d-vision-main.html NVidia 3D Vision] glasses. 72 73 [wiki:3dtvs Stereo 3-d televisions] work with Chimera on Mac laptops. 74 74 75 75 == Stereo Projectors ==
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