Changes between Version 5 and Version 6 of ChimeraAnimationDiscussions


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Timestamp:
Oct 5, 2010, 2:01:22 PM (16 years ago)
Author:
Darren Weber
Comment:

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  • ChimeraAnimationDiscussions

    v5 v6  
    4747# Animation-GUI update button will display kf1 (no kf2)
    4848}}}
    49     * Discussion notes:
    50       * Additional GUI for animation sequence
    51         * Drag-n-drop from key frame layout into an animation sequence
    52           * The sequence interface can be an abstract representation of a time-line, with discrete scenes and transitions between scenes
    53           * There can be a default transition between key frames (create a preferences setting)
    54           * Auto-detection of component changes between key frames
    55         * Features for grouping key frames into a loop sequence
    56         * Features for multiple instances of a key frame in the sequence
    57         * Options to pause a sequence (esp. at the end of a loop sequence)
    58         * Features to control execution of the sequence: play | pause toggle, stop, rewind, fast-forward
    59         * Feature to record a movie of the sequence
    60           * Might call up movie recorder
    61           * Saving animation sequence using povray rendering
    62       * Key frame integrity checking
    63         * Handle the presence or absence of model data
    64       * Transition specifications independent of models
    65         * Some facets of transitions may be dependent on model components or attributes
    66       * Transitions for display: problems for transparency
    67         * Implications for core graphics engine in handing animation of transparency values
    68         * May be problems for multiple models, spatial ordering (depth peeling)
    69         * Transparency specificity for components of models (ligands, etc., or surfaces)
    70       * Transition components
    71         * Components include: spatial, model styles, display (appearance, disappearance), color, titling (labels), clipping planes, etc.
    72         * Additive or cumulative constructs for transitions, with potential for independence
    73       * Animation features should include morphing (trajectories)
    74         * Might call up the morph utility
    75       * Animation sequence could be saved as a command sequence
    76         * Possible to run it at a later time and edit the sequence code
    77         * Saving and loading a sequence command file
    78       * Session support
    79         * Key frame data structures, transitions, etc. saved to session files
    80       * Advanced options
    81         * Facility to run python code; per-frame script option
    82 
    83 
     49  * Discussion notes:
     50     * Additional GUI for animation sequence
     51       * Drag-n-drop from key frame layout into an animation sequence
     52         * The sequence interface can be an abstract representation of a time-line, with discrete scenes and transitions between scenes
     53         * There can be a default transition between key frames (create a preferences setting)
     54         * Auto-detection of component changes between key frames
     55       * Features for grouping key frames into a loop sequence
     56       * Features for multiple instances of a key frame in the sequence
     57       * Options to pause a sequence (esp. at the end of a loop sequence)
     58       * Features to control execution of the sequence: play | pause toggle, stop, rewind, fast-forward
     59       * Feature to record a movie of the sequence
     60         * Might call up movie recorder
     61         * Saving animation sequence using povray rendering
     62     * Key frame integrity checking
     63       * Handle the presence or absence of model data
     64     * Transition specifications independent of models
     65       * Some facets of transitions may be dependent on model components or attributes
     66     * Transitions for display: problems for transparency
     67       * Implications for core graphics engine in handing animation of transparency values
     68       * May be problems for multiple models, spatial ordering (depth peeling)
     69       * Transparency specificity for components of models (ligands, etc., or surfaces)
     70     * Transition components
     71       * Components include: spatial, model styles, display (appearance, disappearance), color, titling (labels), clipping planes, etc.
     72       * Additive or cumulative constructs for transitions, with potential for independence
     73     * Animation features should include morphing (trajectories)
     74       * Might call up the morph utility
     75     * Animation sequence could be saved as a command sequence
     76       * Possible to run it at a later time and edit the sequence code
     77       * Saving and loading a sequence command file
     78     * Session support
     79       * Key frame data structures, transitions, etc. saved to session files
     80     * Advanced options
     81       * Facility to run python code; per-frame script option