Changes between Version 4 and Version 5 of ChimeraAnimationDiscussions


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Timestamp:
Oct 5, 2010, 1:59:40 PM (16 years ago)
Author:
Darren Weber
Comment:

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  • ChimeraAnimationDiscussions

    v4 v5  
    4747# Animation-GUI update button will display kf1 (no kf2)
    4848}}}
     49    * Discussion notes:
     50      * Additional GUI for animation sequence
     51        * Drag-n-drop from key frame layout into an animation sequence
     52          * The sequence interface can be an abstract representation of a time-line, with discrete scenes and transitions between scenes
     53          * There can be a default transition between key frames (create a preferences setting)
     54          * Auto-detection of component changes between key frames
     55        * Features for grouping key frames into a loop sequence
     56        * Features for multiple instances of a key frame in the sequence
     57        * Options to pause a sequence (esp. at the end of a loop sequence)
     58        * Features to control execution of the sequence: play | pause toggle, stop, rewind, fast-forward
     59        * Feature to record a movie of the sequence
     60          * Might call up movie recorder
     61          * Saving animation sequence using povray rendering
     62      * Key frame integrity checking
     63        * Handle the presence or absence of model data
     64      * Transition specifications independent of models
     65        * Some facets of transitions may be dependent on model components or attributes
     66      * Transitions for display: problems for transparency
     67        * Implications for core graphics engine in handing animation of transparency values
     68        * May be problems for multiple models, spatial ordering (depth peeling)
     69        * Transparency specificity for components of models (ligands, etc., or surfaces)
     70      * Transition components
     71        * Components include: spatial, model styles, display (appearance, disappearance), color, titling (labels), clipping planes, etc.
     72        * Additive or cumulative constructs for transitions, with potential for independence
     73      * Animation features should include morphing (trajectories)
     74        * Might call up the morph utility
     75      * Animation sequence could be saved as a command sequence
     76        * Possible to run it at a later time and edit the sequence code
     77        * Saving and loading a sequence command file
     78      * Session support
     79        * Key frame data structures, transitions, etc. saved to session files
     80      * Advanced options
     81        * Facility to run python code; per-frame script option
    4982
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