Changes between Initial Version and Version 1 of ChimeraAnimationDiscussions


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Timestamp:
Oct 5, 2010, 12:31:12 PM (16 years ago)
Author:
Darren Weber
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  • ChimeraAnimationDiscussions

    v1 v1  
     1
     2== Chimera Animation Discussions ==
     3
     4Translate current movie/animation examples into storyboard GUI interfaces.
     5 * Look into the EMANimator extension, including:
     6   * http://www.cgl.ucsf.edu/chimera/related/emanimator/emanimator.html
     7   * http://blake.bcm.tmc.edu/eman/
     8   * http://blake.bcm.edu/eman2/doxygen_html/
     9 * Suggestion from Tom Goddard:
     10   * ''I think that your focus now should be on learning how to make simple animations in Chimera.  I think you have to be a maker of animations to productively advance the code.  Being a maker of animations will give you insight into what is needed.  To make your own learning about how to create animations a productive enterprise it would be great if you could make screen capture videos to explain to users how to make simple animations.  Also your own making of animations could produce interesting animations that might have value on Wikipedia to elucidate biomolecules of high interest.  This could link to Chimera and encourage more people to make animations.  A good source of interesting molecules are the Molecule of the Month entries at the PDB.  They have very nice explanations. http://www.rcsb.org/pdb/explore/motm.do  There's not a clear sense in the community of what makes a molecular animation useful.  This is a fundamental obstacle and trying to make useful animations seems like the way to attack it.''
     11   * May need screencast packages for Ubuntu 10.04, see http://screencasts.ubuntu.com/Creating_Screencasts
     12
     13 * Chimera meeting discussion on Aug 23, 2010
     14   * Collaborations drive the animation gallery, they may serve a purpose to define useful animation features for Chimera, which are required by specific users who have identified limitations in Chimera.
     15   * Review the presentations from the [http://plato.cgl.ucsf.edu/trac/Workshops/wiki/AnimationWorkshop animation workshop]
     16   * Proposal to implement [http://en.wikipedia.org/wiki/Key_frame key frames], with a simple GUI (a storyboard with transitions).
     17     * thumbnail images for each key-frame (key-frames may be named)
     18     * 'slide-layout' GUI for arranging and navigating key-frames
     19     * key-frame transition GUI
     20       * linear interpolations (automatic for some properties)
     21       * motion-specific transitions
     22       * 'selection inspector' may provide functionality to identify and display animation properties
     23       * draw from the session, savepos, reset, fly etc. commands for key-frame animation classes
     24     * functionality to save or export key-frames
     25       * similar to session functionality
     26       * export to high-end 3D software ([http://usa.autodesk.com/ Maya], [http://www.blender.org/ Blender], etc.)
     27