Changes between Version 5 and Version 6 of AnimationCommands


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Timestamp:
Jun 14, 2011, 2:39:49 PM (15 years ago)
Author:
Darren Weber
Comment:

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  • AnimationCommands

    v5 v6  
    22= Animation Commands =
    33
    4 This page defines the animation command syntax and expected behavior (this is related to ticket:9055, see also ticket:9404). 
     4This page defines the animation command syntax and expected behavior (this is related to ticket:9055, see also ticket:9404).  The command syntax is implemented in these [http://plato.cgl.ucsf.edu/trac/chimera/browser/trunk/libs/Animate/Commands.py animation commands].
    55
    66== Note on Syntax Style ==
     
    2828
    2929==== Notes ====
    30  - "scene-name" and "trans-name" are user-specified, see (2) for the latter.
     30 - "scene-name" and "trans-name" are user-specified, see (2) for the latter.  The "trans-name" is optional -- omitting it uses a "default" transition.
    3131 - default scene not necessary.
    3232 - save corresponds to scadd.
     
    8686 - Does this limit transitions (other than positions, which would be splined as in "fly") to depending on only the bracketing pair of scenes?  Do we need fancier transitions that also depend on further preceding and following scenes?
    8787 - How does animation integrate with recording, 2dlabels, coordset, other commands with frame arguments (move,turn,rock,roll)? Simply as interleaved commands between "movie record" and "movie stop"? Could coordset or 2dlabels changes occur at the same time as other transitions?
     88
     89== Scooter's revision ==
     90
     91Scooter's proposes two minor modifications.
     92
     93(1) change
     94{{{
     95scene scene-name (save | reset [frames[,trans-name]])
     96}}}
     97to only
     98{{{
     99scene scene-name (save | reset )
     100}}}
     101thus disallowing gradual transitions using the "scene" command.   Instead only the "animate" command would show gradual transitions.
     102
     103(2) have a special scene name that always means the current scene.  Then "animate" could be used with same syntax as in my original suggestion to go from the current scene to any other.