Changes between Version 84 and Version 85 of Animation


Ignore:
Timestamp:
Oct 5, 2010, 12:28:29 PM (16 years ago)
Author:
Darren Weber
Comment:

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  • Animation

    v84 v85  
    66
    77Notes on [wiki:ChimeraAnimationFeatures animation features for Chimera].
    8 
    9 Translate current movie/animation examples into storyboard GUI interfaces.
    10  * Look into the EMANimator extension, including:
    11    * http://www.cgl.ucsf.edu/chimera/related/emanimator/emanimator.html
    12    * http://blake.bcm.tmc.edu/eman/
    13    * http://blake.bcm.edu/eman2/doxygen_html/
    14  * Suggestion from Tom Goddard:
    15    * ''I think that your focus now should be on learning how to make simple animations in Chimera.  I think you have to be a maker of animations to productively advance the code.  Being a maker of animations will give you insight into what is needed.  To make your own learning about how to create animations a productive enterprise it would be great if you could make screen capture videos to explain to users how to make simple animations.  Also your own making of animations could produce interesting animations that might have value on Wikipedia to elucidate biomolecules of high interest.  This could link to Chimera and encourage more people to make animations.  A good source of interesting molecules are the Molecule of the Month entries at the PDB.  They have very nice explanations. http://www.rcsb.org/pdb/explore/motm.do  There's not a clear sense in the community of what makes a molecular animation useful.  This is a fundamental obstacle and trying to make useful animations seems like the way to attack it.''
    16    * May need screencast packages for Ubuntu 10.04, see http://screencasts.ubuntu.com/Creating_Screencasts
    17 
    18  * Chimera meeting discussion on Aug 23, 2010
    19    * Collaborations drive the animation gallery, they may serve a purpose to define useful animation features for Chimera, which are required by specific users who have identified limitations in Chimera.
    20    * Review the presentations from the [http://plato.cgl.ucsf.edu/trac/Workshops/wiki/AnimationWorkshop animation workshop]
    21    * Proposal to implement [http://en.wikipedia.org/wiki/Key_frame key frames], with a simple GUI (a storyboard with transitions).
    22      * thumbnail images for each key-frame (key-frames may be named)
    23      * 'slide-layout' GUI for arranging and navigating key-frames
    24      * key-frame transition GUI
    25        * linear interpolations (automatic for some properties)
    26        * motion-specific transitions
    27        * 'selection inspector' may provide functionality to identify and display animation properties
    28        * draw from the session, savepos, reset, fly etc. commands for key-frame animation classes
    29      * functionality to save or export key-frames
    30        * similar to session functionality
    31        * export to high-end 3D software ([http://usa.autodesk.com/ Maya], [http://www.blender.org/ Blender], etc.)
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