Changes between Version 70 and Version 71 of Animation


Ignore:
Timestamp:
Sep 15, 2010, 11:57:41 AM (16 years ago)
Author:
Darren Weber
Comment:

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  • Animation

    v70 v71  
    153153 * MGLTools - ePMV API: http://mgldev.scripps.edu/projects/ePMV/api/index.html
    154154
    155  * BioBlender at Scientific Visualization Unit of the National Research Council in Pisa, Italy:
     155 * !BioBlender at Scientific Visualization Unit of the National Research Council in Pisa, Italy:
    156156   * http://www.vimeo.com/user2518552
    157157   * http://www.scivis.ifc.cnr.it/index.php/videos
     
    161161   * http://blog.mikepan.com/biochemical-visualization-using-blender/
    162162     * "Why Blender? Blender is especially suitable for this task for several reasons. Its python support allows us to accomplish a lot of custom features in relatively very little coding.  Having a game engine and a physics engine built-in means we can use do realtime visualization all from one software package.  Its open source nature allows us to easily modify (at least have access to) the source code if needed.  ...  Surprisingly, the game engine performance is very fast, it manages to maintain 20fps on a laptop even with a fancy ambient occlusion shader."
    163    * Download BioBlender: http://www.scivis.ifc.cnr.it/images/stories/download/BioBlender02.zip
     163   * Download !BioBlender: http://www.scivis.ifc.cnr.it/images/stories/download/BioBlender02.zip
    164164
    165165