Changes between Version 70 and Version 71 of Animation
- Timestamp:
- Sep 15, 2010, 11:57:41 AM (16 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Animation
v70 v71 153 153 * MGLTools - ePMV API: http://mgldev.scripps.edu/projects/ePMV/api/index.html 154 154 155 * BioBlender at Scientific Visualization Unit of the National Research Council in Pisa, Italy:155 * !BioBlender at Scientific Visualization Unit of the National Research Council in Pisa, Italy: 156 156 * http://www.vimeo.com/user2518552 157 157 * http://www.scivis.ifc.cnr.it/index.php/videos … … 161 161 * http://blog.mikepan.com/biochemical-visualization-using-blender/ 162 162 * "Why Blender? Blender is especially suitable for this task for several reasons. Its python support allows us to accomplish a lot of custom features in relatively very little coding. Having a game engine and a physics engine built-in means we can use do realtime visualization all from one software package. Its open source nature allows us to easily modify (at least have access to) the source code if needed. ... Surprisingly, the game engine performance is very fast, it manages to maintain 20fps on a laptop even with a fancy ambient occlusion shader." 163 * Download BioBlender: http://www.scivis.ifc.cnr.it/images/stories/download/BioBlender02.zip163 * Download !BioBlender: http://www.scivis.ifc.cnr.it/images/stories/download/BioBlender02.zip 164 164 165 165
![[Chimera Issue Tracking System]](/trac/chimera/chrome/site/chimera_logo.png)