| 152 | | * ePMV API: http://mgldev.scripps.edu/projects/ePMV/api/index.html |
| | 152 | |
| | 153 | * MGLTools - ePMV API: http://mgldev.scripps.edu/projects/ePMV/api/index.html |
| | 154 | |
| | 155 | * BioBlender at Scientific Visualization Unit of the National Research Council in Pisa, Italy: |
| | 156 | * http://www.vimeo.com/user2518552 |
| | 157 | * http://www.scivis.ifc.cnr.it/index.php/videos |
| | 158 | * http://bioblender.wordpress.com/ |
| | 159 | * http://blog.mikepan.com/blender-workshop/ |
| | 160 | * http://blog.mikepan.com/mastering-blender-game-engine/ |
| | 161 | * http://blog.mikepan.com/biochemical-visualization-using-blender/ |
| | 162 | * "Why Blender? Blender is especially suitable for this task for several reasons. Its python support allows us to accomplish a lot of custom features in relatively very little coding. Having a game engine and a physics engine built-in means we can use do realtime visualization all from one software package. Its open source nature allows us to easily modify (at least have access to) the source code if needed. ... Surprisingly, the game engine performance is very fast, it manages to maintain 20fps on a laptop even with a fancy ambient occlusion shader." |
| | 163 | * Download BioBlender: http://www.scivis.ifc.cnr.it/images/stories/download/BioBlender02.zip |