Changes between Version 69 and Version 70 of Animation


Ignore:
Timestamp:
Sep 15, 2010, 11:55:56 AM (16 years ago)
Author:
Darren Weber
Comment:

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  • Animation

    v69 v70  
    150150 * Python scripts manual: http://wiki.blender.org/index.php/Doc:2.5/Manual/Extensions/Python
    151151 * Blender hotkeys reference: http://download.blender.org/documentation/BlenderHotkeyReference.pdf
    152  * ePMV API: http://mgldev.scripps.edu/projects/ePMV/api/index.html
     152
     153 * MGLTools - ePMV API: http://mgldev.scripps.edu/projects/ePMV/api/index.html
     154
     155 * BioBlender at Scientific Visualization Unit of the National Research Council in Pisa, Italy:
     156   * http://www.vimeo.com/user2518552
     157   * http://www.scivis.ifc.cnr.it/index.php/videos
     158   * http://bioblender.wordpress.com/
     159   * http://blog.mikepan.com/blender-workshop/
     160   * http://blog.mikepan.com/mastering-blender-game-engine/
     161   * http://blog.mikepan.com/biochemical-visualization-using-blender/
     162     * "Why Blender? Blender is especially suitable for this task for several reasons. Its python support allows us to accomplish a lot of custom features in relatively very little coding.  Having a game engine and a physics engine built-in means we can use do realtime visualization all from one software package.  Its open source nature allows us to easily modify (at least have access to) the source code if needed.  ...  Surprisingly, the game engine performance is very fast, it manages to maintain 20fps on a laptop even with a fancy ambient occlusion shader."
     163   * Download BioBlender: http://www.scivis.ifc.cnr.it/images/stories/download/BioBlender02.zip
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