Changes between Version 61 and Version 62 of Animation


Ignore:
Timestamp:
Sep 14, 2010, 1:33:01 PM (16 years ago)
Author:
Darren Weber
Comment:

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Legend:

Unmodified
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  • Animation

    v61 v62  
    2828     * develop functionality to save or export key-frame state
    2929       * similar to save session or a subset of save session functionality
     30
     31
     32----
     33
     34=== Chimera user guide, tutorials and workshops ===
     35
     36 * http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/movies.html
     37 * http://www.cgl.ucsf.edu/chimera/tutorials/tutorials.html
     38 * http://www.cgl.ucsf.edu/Outreach/Workshops/index.html
     39 * http://www.cgl.ucsf.edu/Outreach/Workshops/UCSF-Fall-2005/Agenda.html
     40
     41=== Chimera: current examples of movies and animation ===
     42
     43 * http://plato.cgl.ucsf.edu/trac/Workshops/wiki/AnimationWorkshop
     44 * http://www.cgl.ucsf.edu/chimera/videodoc/videodoc.html
     45 * http://www.cgl.ucsf.edu/chimera/animations/animations.html
     46 * http://www.cgl.ucsf.edu/chimera/tutorials/movies08/moviemaking.html
     47 * http://www.cgl.ucsf.edu/chimera/tutorials/movies09/moviemaking.html
     48 * http://www.cgl.ucsf.edu/chimera/tutorials/volumetour/volumetour.html
     49
     50=== Chimera: color and lighting background ===
     51
     52 * http://www.cgl.ucsf.edu/chimera/pubimages2009/
     53
     54=== Animation Workshop ===
     55
     56Consider [http://en.wikipedia.org/wiki/Computer_Animation computer animation] as an extension of computer graphics for molecular data.  What are the tools and functionality most needed to produce high-quality animations of molecular structures and processes for scientists, publishers, and educators.
     57
     58 * See http://plato.cgl.ucsf.edu/trac/Workshops/wiki/AnimationWorkshop
     59
     60
     61==== Animation Workshop Notes ====
    3062
    3163 * Workshop discussion on animation purposes at the end of http://plato.cgl.ucsf.edu/Workshops/AnimationWorkshop2010/Videos/3-YZ.mov
     
    4577     * Detailed or complex animations or graphics may be time consuming, only required for important communications.
    4678     * Course modeling and rendering for quick, easy perception vs. artistic modeling or rendering for publications.
     79
    4780 * Workshop discussion on animation software at the end of http://plato.cgl.ucsf.edu/Workshops/AnimationWorkshop2010/Videos/3-YZ.mov
    4881   * Movie studio packages vs. molecular software packages
     
    6295   
    6396
    64 ----
    65 
    66 === Chimera user guide, tutorials and workshops ===
    67 
    68  * http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/movies.html
    69  * http://www.cgl.ucsf.edu/chimera/tutorials/tutorials.html
    70  * http://www.cgl.ucsf.edu/Outreach/Workshops/index.html
    71  * http://www.cgl.ucsf.edu/Outreach/Workshops/UCSF-Fall-2005/Agenda.html
    72 
    73 
    74 === Chimera: current examples of movies and animation ===
    75 
    76  * http://plato.cgl.ucsf.edu/trac/Workshops/wiki/AnimationWorkshop
    77  * http://www.cgl.ucsf.edu/chimera/videodoc/videodoc.html
    78  * http://www.cgl.ucsf.edu/chimera/animations/animations.html
    79  * http://www.cgl.ucsf.edu/chimera/tutorials/movies08/moviemaking.html
    80  * http://www.cgl.ucsf.edu/chimera/tutorials/movies09/moviemaking.html
    81  * http://www.cgl.ucsf.edu/chimera/tutorials/volumetour/volumetour.html
    82 
    83 === Chimera: color and lighting background ===
    84 
    85  * http://www.cgl.ucsf.edu/chimera/pubimages2009/
    86 
    87 
    88 ----
    89 
    90 == Computer Animation ==
    91 
    92 Consider [http://en.wikipedia.org/wiki/Computer_Animation computer animation] as an extension of computer graphics for molecular data.
    93 
    94 === General Phases of Production in 3D Animation ===
     97==== General Phases of Production in 3D Animation ====
    9598
    9699 * Audience, Content and Goals
     
    104107 * Compositing and Editing
    105108
    106 === MGLTools "Scenario" ===
     109==== MGLTools "Scenario" ====
    107110
    108111Scenario’s Basic Objects:
     
    117120    * e.g. Camera.translation, Geom.material
    118121
    119 === 3D Animation Packages ===
     122==== 3D Animation Packages ====
    120123
    121124 * All-rounders: Blender, Maya, Cinema4D, 3DS Max, Lightwave, !SoftImage XSI, Houdini, modo, EIAS, Carrara, Strata 3D, Truespace, Shade, Realsoft, ...
     
    125128 * Compositing: After Effects, Shake, Nuke, Combustion, fusion, 3D Equalizer, Boujou, ...
    126129
    127 === Blender Development ===
     130==== Blender Development ====
    128131
    129132Blender 2.5 is a redesign and reimplementation of Blender using python 3.1.
     
    139142 * Blender hotkeys reference: http://download.blender.org/documentation/BlenderHotkeyReference.pdf
    140143 * ePMV API: http://mgldev.scripps.edu/projects/ePMV/api/index.html
     144
    141145
    142146----