Changes between Version 53 and Version 54 of Animation


Ignore:
Timestamp:
Sep 13, 2010, 10:58:34 AM (16 years ago)
Author:
Darren Weber
Comment:

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  • Animation

    v53 v54  
    3030
    3131 * Workshop discussion on animation purposes at the end of http://plato.cgl.ucsf.edu/Workshops/AnimationWorkshop2010/Videos/3-YZ.mov
    32    * animations for communication and education (animations without physical systems restrains or models)
    33      * proposed specialty in medical illustration for biochemical systems
    34      * multidisciplinary teams including chemists, biologists, computer scientists, illustrators, animators, etc.
    35    * animations for scientific discovery, using physical systems
    36      * physical models for biological systems require super-computer simulations
    37      * physical simulations at the atomic level run in time-frames with very fine temporal resolution (<= ns), which is about an order of magnitude finer than biological systems simulations (>= ms)
    38      * is it premature to expect physical modeling to apply to cellular biochemical systems?
    39 
     32   * Animations for communication and education (animations without physical systems restrains or models)
     33     * Proposed specialty in medical illustration for biochemical systems
     34     * Multidisciplinary teams including chemists, biologists, computer scientists, illustrators, animators, etc.
     35   * Animations for scientific discovery, using physical systems
     36     * Physical models for biological systems require super-computer simulations
     37     * Physical simulations at the atomic level run in time-frames with very fine temporal resolution (<= ns), which is about an order of magnitude finer than biological systems simulations (>= ms)
     38     * Is it premature to expect physical modeling to apply to cellular biochemical systems?
     39   * Animations for insight and discovery or publications?
     40     * Scientists may use short real-time, interactive animations to gain insight into systems.
     41     * Detailed or complex animations or graphics may be time consuming, only required for important communications.
     42     * Course modeling and rendering for quick, easy perception vs. artistic modeling or rendering for publications.
     43 * Workshop discussion on animation software at the end of http://plato.cgl.ucsf.edu/Workshops/AnimationWorkshop2010/Videos/3-YZ.mov
     44   * Movie studio packages vs. molecular software packages
     45     * Studio packages (eg, Maya, Blender) are "blind" to molecular properties.
     46     * Molecular software (eg, Chimera, pymol, MGLTools, etc.) are not built with sophisticated animation GUIs.
     47   * What about integrated systems for "live" molecular models in animation suites?
     48     * eg: [http://molecularmovies.com Molecular Maya] and ePMV (MGLTools)
     49   * Learning animation suites (Maya, Blender, etc.)
     50     * Animation suites have steep learning curves.
     51     * Most scientists have not learned animation suites.
     52     * Scientists interested in molecular animations are familiar with Chimera, PyMol, MGLTools, etc.
     53     * How do we facilitate simple animations for scientists?
    4054
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