| 32 | | * animations for communication and education (animations without physical systems restrains or models) |
| 33 | | * proposed specialty in medical illustration for biochemical systems |
| 34 | | * multidisciplinary teams including chemists, biologists, computer scientists, illustrators, animators, etc. |
| 35 | | * animations for scientific discovery, using physical systems |
| 36 | | * physical models for biological systems require super-computer simulations |
| 37 | | * physical simulations at the atomic level run in time-frames with very fine temporal resolution (<= ns), which is about an order of magnitude finer than biological systems simulations (>= ms) |
| 38 | | * is it premature to expect physical modeling to apply to cellular biochemical systems? |
| 39 | | |
| | 32 | * Animations for communication and education (animations without physical systems restrains or models) |
| | 33 | * Proposed specialty in medical illustration for biochemical systems |
| | 34 | * Multidisciplinary teams including chemists, biologists, computer scientists, illustrators, animators, etc. |
| | 35 | * Animations for scientific discovery, using physical systems |
| | 36 | * Physical models for biological systems require super-computer simulations |
| | 37 | * Physical simulations at the atomic level run in time-frames with very fine temporal resolution (<= ns), which is about an order of magnitude finer than biological systems simulations (>= ms) |
| | 38 | * Is it premature to expect physical modeling to apply to cellular biochemical systems? |
| | 39 | * Animations for insight and discovery or publications? |
| | 40 | * Scientists may use short real-time, interactive animations to gain insight into systems. |
| | 41 | * Detailed or complex animations or graphics may be time consuming, only required for important communications. |
| | 42 | * Course modeling and rendering for quick, easy perception vs. artistic modeling or rendering for publications. |
| | 43 | * Workshop discussion on animation software at the end of http://plato.cgl.ucsf.edu/Workshops/AnimationWorkshop2010/Videos/3-YZ.mov |
| | 44 | * Movie studio packages vs. molecular software packages |
| | 45 | * Studio packages (eg, Maya, Blender) are "blind" to molecular properties. |
| | 46 | * Molecular software (eg, Chimera, pymol, MGLTools, etc.) are not built with sophisticated animation GUIs. |
| | 47 | * What about integrated systems for "live" molecular models in animation suites? |
| | 48 | * eg: [http://molecularmovies.com Molecular Maya] and ePMV (MGLTools) |
| | 49 | * Learning animation suites (Maya, Blender, etc.) |
| | 50 | * Animation suites have steep learning curves. |
| | 51 | * Most scientists have not learned animation suites. |
| | 52 | * Scientists interested in molecular animations are familiar with Chimera, PyMol, MGLTools, etc. |
| | 53 | * How do we facilitate simple animations for scientists? |