Changes between Version 51 and Version 52 of Animation
- Timestamp:
- Sep 13, 2010, 10:24:42 AM (16 years ago)
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Animation
v51 v52 1 = Progress on Chimera Animation Project = 2 1 = Chimera Animation Project = 3 2 4 3 == Preliminary Goals (not specific) == 5 4 6 Learn to use and program Chimera. See the [http://www.cgl.ucsf.edu/chimera/docs/ Chimera documentation], including [http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/framecommand.html commands], [http://www.cgl.ucsf.edu/chimera/docs/ProgrammersGuide/ programmer's guide], and [http://plato.cgl.ucsf.edu/trac/chimera/wiki/Scripts example scripts]. Notes on how to create a VirtualEnv for the custom Chimera python and notes on how to configure [wiki:ChimeraEclipse eclipse for Chimera].5 Use and program Chimera. See the [http://www.cgl.ucsf.edu/chimera/docs/ Chimera documentation], including [http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/framecommand.html commands], [http://www.cgl.ucsf.edu/chimera/docs/ProgrammersGuide/ programmer's guide], and [http://plato.cgl.ucsf.edu/trac/chimera/wiki/Scripts example scripts]. Notes on how to create a VirtualEnv for the custom Chimera python and notes on how to configure [wiki:ChimeraEclipse eclipse for Chimera]. 7 6 8 7 Translate current movie/animation examples into storyboard GUI interfaces. … … 29 28 * develop functionality to save or export key-frame state 30 29 * similar to save session or a subset of save session functionality 30 31 * Workshop discussion on animation purposes at the end of http://plato.cgl.ucsf.edu/Workshops/AnimationWorkshop2010/Videos/3-YZ.mov 32 * animations for communication and education (animations without physical systems restrains or models) 33 * animations for scientific discovery, using physical systems 34 * physical models require intensive computer simulations 35 * simulation time-frames are a very fine temporal resolution (<= ns), which is about an order of magnitude finer than biological systems simulations (>= ms) 31 36 32 37
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