Changes between Version 30 and Version 31 of Animation
- Timestamp:
- Aug 27, 2010, 4:27:38 PM (16 years ago)
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Animation
v30 v31 14 14 * ''I think that your focus now should be on learning how to make simple animations in Chimera. I think you have to be a maker of animations to productively advance the code. Being a maker of animations will give you insight into what is needed. To make your own learning about how to create animations a productive enterprise it would be great if you could make screen capture videos to explain to users how to make simple animations. Also your own making of animations could produce interesting animations that might have value on Wikipedia to elucidate biomolecules of high interest. This could link to Chimera and encourage more people to make animations. A good source of interesting molecules are the Molecule of the Month entries at the PDB. They have very nice explanations. http://www.rcsb.org/pdb/explore/motm.do There's not a clear sense in the community of what makes a molecular animation useful. This is a fundamental obstacle and trying to make useful animations seems like the way to attack it.'' 15 15 * May need screencast packages for Ubuntu 10.04, see http://screencasts.ubuntu.com/Creating_Screencasts 16 17 * Chimera meeting discussion on Aug 23, 2010 18 * Collaborations drive the animation gallery, they may serve a purpose to define useful animation features for Chimera, which are required by specific users who have identified limitations in Chimera. 19 * Review the presentations from the [http://plato.cgl.ucsf.edu/trac/Workshops/wiki/AnimationWorkshop animation workshop] 20 * Proposal to implement 'key frame' facilities, possibly with a very simple GUI (a storyboard with transitions). 21 * thumbnail images for each key-frame 22 * key-frames may be named 23 * maybe use a list of single-item-dicts like {'keyFrameName': 'keyFrameState'} 24 * transitions between key-frames 25 * automatic linear interpolations for many object properties 26 * motion-specific transitions 27 * 'selection inspector' may provide functionality to identify animation properties 28 * extend the savepos and reset commands to include additional animation properties 29 * develop functionality to save or export key-frame state 30 * similar to save session or a subset of save session functionality 16 31 17 32
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