Changes between Version 2 and Version 3 of Animation


Ignore:
Timestamp:
Aug 5, 2010, 4:26:30 PM (16 years ago)
Author:
Darren Weber
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • Animation

    v2 v3  
    44== Goals ==
    55
     6Learn the Chimera software package.
     7
    68Translate current examples into storyboard GUI applications.
     9
     10Suggestions from Tom Goddard:
     11''I think that your focus now should be on learning how to make simple animations in Chimera.  I think you have to be a maker of animations to productively advance the code.  Being a maker of animations will give you insight into what is needed.  To make your own learning about how to create animations a productive enterprise it would be great if you could make screen capture videos to explain to users how to make simple animations.  Also your own making of animations could produce interesting animations that might have value on Wikipedia to elucidate biomolecules of high interest.  This could link to Chimera and encourage more people to make animations.  A good source of interesting molecules are the Molecule of the Month entries at the PDB.  They have very nice explanations. http://www.rcsb.org/pdb/explore/motm.do  There's not a clear sense in the community of what makes a molecular animation useful.  This is a fundamental obstacle and trying to make useful animations seems like the way to attack it.''
     12
     13Need to get screencast packages for Ubuntu 10.04, see http://screencasts.ubuntu.com/Creating_Screencasts
    714
    815