[Chimera-users] replay morph created with vop morph?

Tom Goddard goddard at sonic.net
Thu Mar 9 16:31:33 PST 2017


Works fine for solid style display for me, Chimera 1.11.2.

	vop morph #1,2,3,4,5 interpolateColors false constantVolume true
	volume #6 style solid
        vop morph #1,2,3,4,5 interpolateColors false constantVolume true model #6

Although I’m not sure if the constantVolume does anything in that case since that relates to choosing the surface contour level to make enclosed volume constant.

  Tom


> On Mar 9, 2017, at 4:18 PM, Oliver Clarke <olibclarke at gmail.com> wrote:
> 
> Hi Tom, thanks that’s very helpful! But it doesn’t seem to work for solid representations, which do work with the GUI tool
> 
> Cheers
> Oli
>> On Mar 9, 2017, at 6:32 PM, Tom Goddard <goddard at sonic.net> wrote:
>> 
>> Hi Oliver,
>> 
>> The vop morph command creates a new volume.  So you can do
>> 
>> 	vop morph #1,2,3,4,5 interpolateColors false constantVolume true
>> 	volume #6 style mesh color pink
>>       vop morph #1,2,3,4,5 interpolateColors false constantVolume true model #6
>> 
>> If you specify the model number than it replays that morph instead of creating a new volume model.
>> 
>> 	Tom
>> 
>> 
>>> On Mar 9, 2017, at 3:16 PM, Oliver Clarke <olibclarke at gmail.com> wrote:
>>> 
>>> Hi all, 
>>> 
>>> Is there any way to replay a morph created using vop morph? Or to change the representation of the map prior to playing?
>>> 
>>> I have a sequential morph of multiple different conformations (which I can’t make with the morph map GUI tool), but I would like to change the display of the map before creating a movie (which vop morph does not seem to allow).
>>> 
>>> Example command:
>>> 
>>> vop morph #1,2,3,4,5 interpolateColors false constantVolume true
>>> 
>>> Cheers
>>> Oli
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>>> 
>> 
> 
> 





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