[Chimera-users] morph map and movie recording
Moumita Dutta
dutta at bio.fsu.edu
Fri Apr 26 09:58:33 PDT 2013
Hi Elaine,
The sop hideDust option worked. Is there any way to use the fit in map
option from the command line to fit other maps all at a time in one map.
Thanks,
Moumita
Quoting "Elaine Meng" <meng at cgl.ucsf.edu>:
> Hi Moumita,
> Our expert in this topic is not here (will be back next week), but
> in the meantime I will try to guess what is happening and give some
> hints.
>
> The "vop morph" command creates a new map, by default assigning it
> the lowest unused model number.
> <http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/midas/vop.html#morph>
>
> I'm guessing the problem is that you set threshold and used hide
> dust for the input maps before using "vop morph", but unfortunately
> those settings do not apply to the new map.
>
> WIth the Morph Map graphical interface, you can first create the
> morph map, then use Hide Dust to hide the dust in the new map and
> Volume Viewer to adjust its threshold (or corresponding commands
> "sop hideDust" and "volume" with the "level" option), and then go
> back to the Morph Map Interface and "Play" and/or "Record" that
> existing map without re-creating it. However, the "vop morph"
> command is all-in-one and creates the map right before playing it,
> so there is no opportunity to change the new map's settings and hide
> its dust in between. Unfortunately I don't know how to solve that
> problem. In other words, I don't know how to separate creation of
> the morph map and playback of the morph in a command script, so that
> you could control its threshold and dust display with other commands
> in between. I'm hoping our expert will be able to suggest something
> when he returns.
>
> The part about the input maps displaying and orientations changing
> makes no sense to me, other than you may be using their model
> numbers (or no model numbers) instead of just the model number of
> the new map in subsequent commands in the script. By default the
> "vop morph" command should hide the input maps (hideOriginalMaps
> true).
>
> Best,
> Elaine
> ----------
> Elaine C. Meng, Ph.D.
> UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
> Department of Pharmaceutical Chemistry
> University of California, San Francisco
>
> On Apr 25, 2013, at 4:07 PM, "Moumita Dutta" <dutta at bio.fsu.edu> wrote:
>
>> Hello,
>> I am trying to morph more than two maps at a time so I am using vop
>> morph instead of Morph map. I am following the mini-video animation
>> example script of vop morph using the recommended chimera 1.7
>> version 2013. The script actually recorded the movie but in the
>> movie threshold changed from what I set and it turned some maps to
>> x 90 degree not all and it is not showing the morph animation only
>> the superimposed maps. Another problem is though I remove the dust
>> after loading the maps but it came back in the morph and in the
>> movie as well.
>> How can I fix the problems and generate the movie ?
>> Moumita
>
>
>
More information about the Chimera-users
mailing list