[Chimera-users] cover art
Eric Pettersen
pett at cgl.ucsf.edu
Fri Sep 24 15:58:54 PDT 2010
On Sep 24, 2010, at 3:49 PM, Friedman, Simon H. wrote:
> Hey Eric,
> Here is a mockup of the cover. I have a question for you: If you
> look at the helix, there are some very funky shadows that ended up
> very blocky. Other shadows are completely smooth. The helix was
> rendered in pov using default everything (from Chimera). Any
> insights into the blocky shadows? They are on one strand only!
Hi Simon,
That's because right now the ribbons are being represented by a bunch
of triangles. One of the things on Greg's to-do list is to have them
represented by NURBS curves, which POV-ray would be able to shadow
smoothly, but that hasn't happened yet. For now, you can mitigate the
blockiness by upping the subdivision quality to 5 or higher. Control
of the subdivision quality is in the "Effects" tab of the side view.
--Eric
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