[Chimera-users] Camera parameters
Tom Goddard
goddard at cgl.ucsf.edu
Mon Jul 26 19:03:35 PDT 2010
Hi Matt,
The Chimera camera always points along the negative z-axis. The
positions of the models are moved/rotated to get different view-points.
Do you mean you want camera location (x,y,z) and horizontal angular
field of view to the edges of the window (for perspective projection)?
I know how to get at these using Python code, but I'm not sure if any
Chimera commands report those values. Also I don't know if that info
makes its way into X3D or VRML exported from Chimera. Greg Couch would
know these answers. He is at SIGGRAPH this week.
A quite gruesome way to get the parameters is to find them in the
Chimera session file.
grep formattedPositions mysession.py
formattedPositions = {'p2': (0.3954088241213373,
18.749999499320985, (14.059999585151672, 7.399999618530273,
8.628906249999993), (36.02048479676247, -18.762672296762467),
8.62890625, {(0, 0): ((13.338430482851305, 2.7738552720503122,
6.309792459458727), (0.3889244976446376, 0.8937166155966246,
0.22362545950400858, 33.757570197325826))}, {(0, 0, 'Volume'): (False,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, False, 5.0)}, 4, (29.312384727061698,
10.919780805124898, 8.628906249999993), False), 'p1': (1.0,
18.749999499320985, (14.059999585151672, 7.399999618530273, 8.62890625),
(36.02048479676247, -18.762672296762467), 8.62890625, {(0, 0):
((-1.913954659058722, -0.7459259145443079, 6.309792459458727),
(0.3889244976446376, 0.8937166155966246, 0.22362545950400858,
33.757570197325826))}, {(0, 0, 'Volume'): (False, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, False, 5.0)}, 4, (14.059999585151669, 7.399999618530277,
8.628906249999993), False)}
This is pretty messy and the values depend on which Chimera version
saved the file. The values are defined by Python code
chimera/share/Midas/__init__.py in the _savePosition() routine:
return (
viewer.scaleFactor,
viewer.viewSize,
cam.center,
cam.nearFar,
cam.focal,
xforms,
clips,
om.cofrMethod,
cofr,
viewer.clipping
)
If you want a Python script to simply dump the camera positions for all
savepos positions I can provide that.
Tom
> Hi Tom,
>
> I am creating a workaround for my graphics problem. What I have done in the past is to create a VRML file from Chimera export, extract the openGL camera parameters using a text editor, start up Amira, using TCL I would recreate the same camera view within Amira. At this point I could splice animation clips made by Chimera& Amira using Final Cut Pro.
>
> It has been a while since I have done this. I am now looking at the exported VRML files and they are lacking the camera info.
>
> Is there a command I can use to get the camera parameters for the savepos keyframes?
>
> thanks, Matt
>
>
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