[Chimera-users] hide dust
Tom Goddard
goddard at cgl.ucsf.edu
Tue Apr 20 21:58:29 PDT 2010
Hi Weimin,
As Giovanni pointed out, use the mask command "fullmap true" option to
avoid getting a smaller masked map.
http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/midas/mask.html
The reason your contour surfaces don't look good after masking when the
contour level is set to the same or a close value to that used for
masking is because the data was set to zero below that contour level.
The contour surface points are calculated by tri-linear interpolating
between grid points where data values are higher than the threshold, and
adjacent grid points that are lower than the threshold level. If you
set those lower values all to zero the interpolation gives a much
nastier looking surface with many staircase artifacts because you many
different smoothly varying values below the threshold all to the same
much lower value, namely zero. To avoid this you should mask at a much
lower threshold so the neighbor grid points just out side the contour
levels you really wish to display are not set to zero. The hide dust
tool doesn't show these artifacts because it doesn't change the map
data, it merely undisplays small surface blobs.
Tom
> Sometimes after we remove the dust using the tool of hiding dust, we
> want to save the map directly instead of using command "mask #0 #0" to
> generate a maskfile. The reason is that the masked map has minimized
> map size and different with original one. Even after we recover the
> map size and origin, it always has half pixel issue, and if we apply
> this mask to original map, the output will have some masking artifact.
> The iso-surface of the output will not be as smooth as original map or
> the map after hiding dust.
>
> weimin
>
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