[Chimera-users] problem with surface representation

Tom Goddard goddard at cgl.ucsf.edu
Mon Nov 9 20:50:16 PST 2009


Hi Miriam,

  I guess the surface is being divided into two few triangles.  You can 
increase the number of triangles by increasing the "vertex density" 
parameter.  To do this, select the surface (ctrl-click it), use 
inspection selector (menu Actions / Inspect), set the "Inspect" menu in 
the inspector dialog to MSMS Surface, increase the "vertex density" 
parameter, say from 2 to 5, and press the Enter key after typing in the 
new number.  That should give a smoother surface.

  Another step that can improve the lighting of the surface is to enable 
glossy lighting in the Lighting panel.  Menu Tools / Viewing Controls / 
Lighting, quality -> glossy.  Some old graphics cards don't support this.

    Tom

-------- Original Message --------
Subject: [Chimera-users] problem with surface representation
From: Miriam Gochin
To: Chimera-users
Date: 11/9/09 8:07 PM
> I am having trouble with some pointed edges to my surface (attached).  It only happens in one location - everywhere else the surface is smooth.  I appreciate any suggestions.
>
> Thanks,
> Miriam Gochin
> Touro University - CA
> miriam.gochin at tu.edu
>   




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