[Chimera-users] problem with surface representation
Tom Goddard
goddard at cgl.ucsf.edu
Mon Nov 9 20:50:16 PST 2009
Hi Miriam,
I guess the surface is being divided into two few triangles. You can
increase the number of triangles by increasing the "vertex density"
parameter. To do this, select the surface (ctrl-click it), use
inspection selector (menu Actions / Inspect), set the "Inspect" menu in
the inspector dialog to MSMS Surface, increase the "vertex density"
parameter, say from 2 to 5, and press the Enter key after typing in the
new number. That should give a smoother surface.
Another step that can improve the lighting of the surface is to enable
glossy lighting in the Lighting panel. Menu Tools / Viewing Controls /
Lighting, quality -> glossy. Some old graphics cards don't support this.
Tom
-------- Original Message --------
Subject: [Chimera-users] problem with surface representation
From: Miriam Gochin
To: Chimera-users
Date: 11/9/09 8:07 PM
> I am having trouble with some pointed edges to my surface (attached). It only happens in one location - everywhere else the surface is smooth. I appreciate any suggestions.
>
> Thanks,
> Miriam Gochin
> Touro University - CA
> miriam.gochin at tu.edu
>
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