[Chimera-users] high quality pictures for publication
Fabian Glaser
fglaser at technion.ac.il
Thu Jun 25 07:05:36 PDT 2009
Thanks you all for your kind and informative answer, indeed the glossy
representation is very nice, I wasn't aware of it.
Best regards,
Fabian
Thomas Goddard said the following on 06/25/2009 01:05 AM:
> Hi Elaine,
>
> I agree with your advice. I seldom use raytracing to produce
> publication images. I do always use glossy lighting. Glossy lighting
> is not enabled by the publication presets as far as I know. It has to
> be turned on separately in the Lighting panel (Tools / Viewing Controls
> / Lighting).
>
> Tom
>
>
> Elaine Meng wrote:
>> Dear Fabian,
>> For publication images, to some extent different people will prefer
>> different things. I will describe what I think is important, but keep
>> in mind others may have artistic differences! The User's Guide includes
>> a more comprehensive "image tips" page, also available by clicking the
>> Tips button on the image-saving dialog:
>> <http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/print.html#tips>
>>
>> It seems like many people think POV-Ray is always the fancier/better
>> option, whereas the Chimera rendering without raytracing only has the
>> advantage of being faster. I disagree. For my own
>> presentation/publication images, I always use the Chimera rendering as I
>> can get much better results that way. This may be due in part to my
>> lack of expertise with POV-Ray, but it is also because there are options
>> only available with the Chimera rendering, and because the shadows from
>> raytracing tend to add to the complexity of an image and make it harder
>> to understand. Of course, the faster turnaround and somewhat more
>> WYSIWYG nature of the Chimera rendering also helps in making nicer
>> images. Most of the Chimera images in the gallery and all currently in
>> the feature highlights page were made directly in Chimera, without
>> raytracing.
>> <http://www.cgl.ucsf.edu/chimera/ImageGallery/>
>> <http://www.cgl.ucsf.edu/chimera/features.html>
>>
>> For images primarily containing opaque molecular surfaces, I would use
>> Chimera (non-raytraced) rendering with settings: white background,
>> increase molecular surface vertex density to 10, turn off depth cueing,
>> turn on sihouette edges, and either use glossy lighting, or if that is
>> not available on your computer, increase the shininess and brightness
>> parameters.
>>
>> ** If you simply use the publication preset #1 or #2 (see Preset menu)
>> it will do all of the above for you! **
>>
>> Example image from using publication preset #1 is attached at the bottom
>> of this message. Just now, I also made a page with more images showing
>> the settings being changed individually:
>> <http://www.cgl.ucsf.edu/home/meng/icompare/icompare.html>
>>
>> However, let's say you have decided to use raytracing because you want
>> shadows. My suggestions for raytracing surfaces would be:
>>
>> (a) increase molecular surface vertex density to make the surface smoother
>> (b) if white background, make the surface some other color (silhouette
>> edges would better demarcate the boundary, but they are not available
>> with raytracing)
>> (c) for faster rendering increase the POV-Ray Option "antialias
>> threshold" from the default of 0.3 to at least 0.5, but 1.0 or even
>> higher may still look as good and be much faster
>> (d) if shadows are too dark, try decreasing the "key-to-fill" ratio in
>> Lighting. Your shadows look much darker than what I got when raytracing
>> today with the default ratio of 2.0. The default used to be higher, but
>> that was a long time ago (changed before production release 1.2540 July
>> 2008).
>> (e) if shadows are in the wrong place, try moving the "key" light
>> position in Lighting
>> The latter two as well as quick shadow location previewing are mentioned
>> in the raytracing page:
>> <http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/raytracing.html>
>>
>> I hope this helps,
>> Elaine
>> -----
>> Elaine C. Meng, Ph.D. meng at cgl.ucsf.edu
>> UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
>> Department of Pharmaceutical Chemistry
>> University of California, San Francisco
>> http://www.cgl.ucsf.edu/home/meng/index.html
>>
>>
>> ------------------------------------------------------------------------
>>
>>
>>
>>
>>
>>
>> ------------------------------------------------------------------------
>>
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--
Fabian Glaser, PhD
Bioinformatics Knowledge Unit,
The Lorry I. Lokey Interdisciplinary
Center for Life Sciences and Engineering
Technion - Israel Institute of Technology
Haifa 32000, ISRAEL
Web: http://bku.technion.ac.il
Email: fglaser at tx.technion.ac.il
Tel: +972-(0)4-8293701
Cel: +972-(0)54-4772396
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