[Chimera-users] morph-coordinates and camera movements
Eric Pettersen
pett at cgl.ucsf.edu
Thu Oct 30 18:18:14 PDT 2008
On Oct 30, 2008, at 3:34 PM, Matthew Dougherty wrote:
> I was generating a morph of atoms and wanted to rotate the camera 242
> degrees on the x axis.
>
> I am thinking there may be several ways to do this, such as per-frame
> script in the morph tool or through the movie recorder script.
>
> Is one way better than the other?
>
> What would the scripts look like?
Hi Matt,
You can't actually use a movie-recorder script for this because (and
we were discussing this just this afternoon!) there is no command that
will get a trajectory/morph to play. The two ways I can think of to
get what you want is to use the per-frame script capabilities of the
MD Movie tool that you mentioned, or to use the newish "perframe"
command to get things to happen as each frame is drawn. In your
scenario I can't of any compelling reason to use the latter, so I'll
just describe the former.
I think you just want to use the "turn" command, with the angle being
242 divided by the number of frames in your morph trajectory. Let's
say you have 121 frames, your turn command would be "turn x 2.0" and
you would type that into the per-frame scripting dialog and click
"OK". That would apply it to the current frame, so you might want to
type "turn x -2.0" in the command line to get back to your starting
position (or you might not). Anyway, I think using the scripting
dialog is pretty well illustrated in this PDF: http://www.cgl.ucsf.edu/chimera/docs/ProgrammersGuide/md-mav.pdf
Let me know if you have trouble.
--Eric
Eric Pettersen
UCSF Computer Graphics Lab
http://www.cgl.ucsf.edu
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