[Chimera-users] mrc opaque faces
Elaine Meng
meng at cgl.ucsf.edu
Tue Aug 26 09:12:35 PDT 2008
Hi Ben,
Sounds like you may want to turn off the "cap high values" option, as
described in these previous posts:
http://www.cgl.ucsf.edu/pipermail/chimera-users/2008-March/002449.html
http://www.cgl.ucsf.edu/pipermail/chimera-users/2008-June/002688.html
Best,
Elaine
-----
Elaine C. Meng, Ph.D. meng at cgl.ucsf.edu
UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
Department of Pharmaceutical Chemistry
University of California, San Francisco
http://www.cgl.ucsf.edu/home/meng/index.html
On Aug 26, 2008, at 6:56 AM, Benoit Zuber wrote:
> Hello,
> I have problem looking at maps in mrc format calculated with IMOD. In
> mesh or surface style, when I move "level" towards lower value, the
> outer faces of the volume gradually become opaque. When I set the
> level
> to the minimum I see a smooth rectangular parallelepiped. I can then
> zoom in and have the camera inside the parallelepiped. With these
> settings, no density is visible inside the parallelepiped, only its
> faces are visible.
> In 3dmod I checked the edges of the map: they have a variable density,
> and they are not all black, or all white.
>
> Has anybody got a clue of what's going wrong?
> Thanks
> Ben
More information about the Chimera-users
mailing list