[Chimera-users] DepthQ stereo projector

Greg Couch gregc at cgl.ucsf.edu
Thu Aug 14 12:54:25 PDT 2008


Just to follow up to the list.  This is a generic problem for all OpenGL 
stereo applications due to the DepthQ projector delaying the images for a 
full frame.  So what OpenGL thinks is the left eye comes out as the right 
eye and vice-versa.

The simpliest solution that fixes all stereo applications is to use a 
NuVision stereo emittor that lets you switch the left and right eyes.
Otherwise, each stereo application needs an option to switch the eyes
and currently, chimera lacks that option (to be fixed soon).  In the mean 
time, only use the DepthQ projector with Microsoft Windows.

 	- Greg

On Thu, 14 Aug 2008, Greg Couch wrote:

> Chimera does not have an option to switch the eyes.  Since it is a device
> specific problem, we have expected it to be fixed by the device driver and
> on other platforms, the device driver does have that option.  Lightspeed,
> who makes the DepthQ projector, is here at SIGGRAPH, so I'll stop by their
> booth and learn more about the projector.
>
> 	- Greg
>
> On Thu, 14 Aug 2008, Matthew Dougherty wrote:
>
>> I have been using chimera/macAqua with sequential stereo with no
>> problems on a CRT.
>>
>> I am running into problems using the depth-q stereo projector because
>> of the way their frame buffer works.
>> Their left and right is inverted relative to the CRT.
>>
>> On other packages I activate a left/right image swap to get around this.
>>
>> Is there something I can do to achieve this on Chimera?
>>
>> Matt
>> National Center for Macromolecular Imaging
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