[Chimera-users] Morph surfaces
Thomas Goddard
goddard at cgl.ucsf.edu
Wed Apr 23 15:17:56 PDT 2008
Hi Craig,
You can make a low resolution surface from atomic coordinates using
the new molmap Chimera command (added in January 2008). You can create
such a surface for each frame of your morph using the MD Movie dialog
menu entry Per-Frame / Define Script. If your morph is model #2 the
script would look like:
molmap #2 8.5
where 8.5 is the desired resolution in Angstroms. To produce a smoother
surface, to color it (transparent red), and to set the volume step size
(the surface is a contour surface of a map computed from the molecule)
the script would look like
molmap #2 8.5 gridSpacing 1.5
volume #2 color 1,0,0,.5 step 1
The color spec is red,green,blue,opacity. The molmap command replaces a
previous map for the molecule by default so the surfaces will not
accumulate. More details on the molmap command are in the Chimera manual:
http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/midas/molmap.html
You'll need a Chimera daily build to use this command:
http://www.cgl.ucsf.edu/chimera/alpha-downloads.html
Tom
Craig Yoshioka wrote:
> Hi Dr. Goddard,
>
> I'm Craig, a graduate student in Clint and Bridget's lab at Scripps. I
> am trying to use Chimera to put together an animation movie. I have
> fitted a couple of crystal structures into different EM maps and have
> used the Morph Conformations to interpolate between them (excellent
> btw). I want to do the animation using surfaces though, and have not
> found a satisfactory way to do so. The surfacing command under the
> actions menu seems to fail half the time, but provides far too detailed
> a surface for this animation anyways. I really like the flexibility of
> the surfacing used by the multi-scale model window (letting you set the
> "resolution", etc.) but this surface does not update with the morph
> conformations animation. I have taken to saving the morph conformations
> pdb to the disk as all frames, and reopening it to get access to all the
> intermediate PDBs. I then using multi-scale surfacing on this to
> generate a large series of surfaces, and I generate the animation by
> switching them on and off in series. This is, of course, very time
> consuming. Is there a way for me to switch the algorithm used by the
> surfacing in the actions menu to use the multi-scale models surfacing
> instead? That way the animation would be much easier.
>
> thanks for your help,
>
> -Craig
>
>
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