[chimera-dev] color editor

Eric Pettersen pett at cgl.ucsf.edu
Thu Oct 15 16:50:40 PDT 2015


> On Oct 14, 2015, at 6:09 PM, Dougherty, Matthew T <matthewd at bcm.edu> wrote:
> 
> when I use
> 
>             from chimera import dialogs
>             ce = dialogs.display('color editor')
> 
> 
> it brings up the color editor, but model colors do not change.
> 
> with the color editor viewable, I access color editor through the pull down menu (which does not change the color editor's position), then it works.
> Seems like I need to associate a model with the editor in the code.
> I have the model selected before I issue the commands, no difference.

I see.  The above code is equivalent to doing “Tools->Utilities->Color Editor”, not clicking on a model panel color well.  There is no direct hook into those color wells, so doing what you want requires some fancy footwork.  Here’s my best shot:


import chimera
from chimera.tkgui import FakeWell
class ModelWell(FakeWell):
	def showColor(self, color=None, multiple=False, notifyPanel=True, doCallback=True):
		if multiple or not doCallback:
			return
		for model in mp.selected(moleculesOnly=False, groupsOkay=True):
			if color == None:
				model.color = None
			else:
				model.color = chimera.MaterialColor(*color))
mw = ModelWell()
# The ‘mp’ variable holding the model panel instance must already exist 
# when activate called
mw.activate() # pops up the color editor

—Eric



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