[chimera-dev] adding an exporter

Dougherty, Matthew T matthewd at bcm.edu
Fri Sep 25 00:15:32 PDT 2015


I have modified the collada exporter to work with blender to the point I need to fork it off.

I want to call it Blender, as opposed to the existing Collada exporter and overwrite that code.

It is mostly the collada chimera exporter, but has additional UI inputs to make it better integrate with blender.


How do I register it so it lists like the other scene exporters?

Is it entirely within the existing collada code extension, or is there another call or init  that needs to be made outside the collada extension directory?


Matthew Dougherty
National Center for Macromolecular Imaging
Baylor College of Medicine
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