[chimera-dev] Chimera binary code issue
Tom Goddard
goddard at sonic.net
Fri Mar 8 17:39:43 PST 2013
Hi Jupiter,
Chimera is linked against the OpenGL library on your system. Whether that uses Mesa or an Nvidia or ATI driver is up to your system -- it will not help to recompile Chimera. The only thing that could help is installing a different system OpenGL driver.
You are trying to make your life difficult running Chimera on a virtual machine and remote display with an X11 VNC client. Your problem is entirely a computer configuration issue, nothing in Chimera can fix it. You'd save yourself a lot of frustration by running Chimera on an OS with a native OpenGL driver.
Tom
On Mar 8, 2013, at 1:12 AM, jupiter wrote:
> Hi,
>
> I have been reading Chimera document on Chimera web site and I am
> understanding that Chimera is better to run with hardware accelerator,
> but we don't have GPUs in our virtual machines, we have to use mesa
> and we are using xlib-glx driver for remote VNC connection.
>
> One major issue I am currently investigating is that the binary
> Chimera code can perform 3D rotation in mesa DRI driver, but very poor
> performance when using mesa xlib-glx driver on CentOS 6. Please
> correct me my following assumptions and options to rectify the
> problem:
>
> (1) Binary code could be hard linked with mesa DRI driver, the
> solution is to remove the hard link, or replace some libraries.
>
> (2) Chimera may not be able to run on mesa xlib-glx driver at all, no
> possible workarounds, no solution.
>
> (3) Chimera can be used with xlib-glx driver if we can build Chimera
> source code with mesa xlib-glx driver.
>
> I understand you don't encourage people to build Chimera from source
> code, nor do I wish. But if that is the only choice which can fix the
> problem, would you please point me instructions and procedures how to
> build the source code on Linux? I've looked at README.bootstrap from
> svn source code, but
>
> Thank you.
>
> Kind regards.
>
> Jupiter
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