[chimera-dev] crystal eyes
Greg Couch
gregc at cgl.ucsf.edu
Fri Jan 9 14:26:49 PST 2009
On Fri, 9 Jan 2009, Randy Heiland wrote:
> Gang,
>
> Could you give me a brief update on the status of being able to use
> crystaleyes stereo (esp. for OSX). Possible, requirements?
>
> thanks, Randy
Hi Randy,
For posterity, I'm going to give a little background first.
On all platforms, to use CrystalEyes,
<http://reald-corporate.com/scientific/>, you need a workstation-class
graphics card with a stereo DIN connector (ATI FireGL/FirePro, NVidia
Quadro FX), and a display that supports a high refresh rate (>85Hz, 120Hz
is ideal). Historically, for the desktop, the displays have been CRTs.
But LCD technology is improving -- ViewSonic is due to release a 120Hz
LCD, the VX2265wm, this quarter. You should also be aware of newer TVs
from Samsung/Panasonic/Mitisubshi, that are "3D ready", use similar
technology to CrystalEyes and may be compatible.
So for OS X 10.5:
Your only option is to use the Aqua version of chimera for stereo.
Fortunately, it works well. If you want to use the X11 version of chimera
in stereo, you'll need to replace the X11 application that comes with 10.5
with the _next_ version of XQuartz from
<http://xquartz.macosforge.org/trac/wiki>, version 2.3.2. X11 stereo
works in the 2.3.2 release candidate if you start chimera in stereo from
the command line (and don't switch out).
For OX X 10.4:
Both the Aqua and the X11 versions of chimera should work in stereo. But
we only test on 10.5. So we recommend that you use the Aqua version
because OpenGL works better in Aqua.
Greg Couch
UCSF Computer Graphics Lab
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