<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class=""><br class=""><div><blockquote type="cite" class=""><div class="">On Jul 16, 2019, at 9:55 AM, Elaine Meng <<a href="mailto:meng@cgl.ucsf.edu" class="">meng@cgl.ucsf.edu</a>> wrote:</div><br class="Apple-interchange-newline"><div class=""><blockquote type="cite" style="font-family: Helvetica; font-size: 12px; font-style: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; text-decoration: none;" class="">2) the second issue that it seems that the smooth-md script does not<br class="">work properly with chimera-X (in the script, I tried to increase<br class="">number of frames to be smoothed up to 8, but eventually on the video<br class="">it looked without smoothed effect like it was in the case of Chimera,<br class="">shown on my previous video :-)</blockquote></div></blockquote><br class=""></div><div>The issue really is that the MD player from the toolshed is using its own cached (original, unsmoothed) set of coordinates, so the smoothing is lost. You need to stop using the MD player and just play through the coordinates using the ‘coordset’ command.</div><div><br class=""></div><div>—Eric</div><div class=""><div class=""><div class=""><span class="Apple-tab-span" style="white-space: pre;"><br class="Apple-interchange-newline"> </span>Eric Pettersen</div><div class=""><span class="Apple-tab-span" style="white-space: pre;"> </span>UCSF Computer Graphics Lab</div><div class=""><br class=""></div><br class="Apple-interchange-newline"></div></div></body></html>