<div dir="ltr">As a workaround, you might try saving a bitmap image of the edges detected by Chimera (e.g. set bgColor white; color #1 white; lighting flat ambientIntensity 2; save ~/lines.png), then convert that to a vector graphic by thresholding or Canny detection in a program like Inkscape. This seems to give sensible paths, even for complicated outlines.<div><br><div class="gmail_quote"><div dir="ltr">On Tue, May 23, 2017 at 7:57 PM Tom Goddard <<a href="mailto:goddard@sonic.net" target="_blank">goddard@sonic.net</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Oliver,<br>
<br>
You are good at coming up with useful ideas that require lots of work! Unfortunately silhouettes are generated as a raster image using edge detection on a pixel by pixel basis in an OpenGL shader program. It would require a totally different approach to produce scalable vector graphics — a geometric analysis of triangles making up the scene. There would be no common code between these two methods. Still it is an interesting idea.<br>
<br>
Tom<br>
<br>
<br>
> On May 23, 2017, at 9:50 AM, Oliver Clarke wrote:<br>
><br>
> Hi,<br>
><br>
> Probably low on the priority list, but I wonder if it would be possible in the future to add an option to export silhouettes (if present) in a vector format such as SVG? This would be incredibly useful when attempting to make realistic schematic figures, and creating scalable assets that can be reused in multiple figures, e.g. generic amino acids, lipids, surface representations of particular proteins, etc.<br>
><br>
> Cheers<br>
> Oli<br>
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