<html><head><meta http-equiv="Content-Type" content="text/html charset=us-ascii"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;" class="">Hi,<div class=""><br class=""></div><div class="">I was wondering if you have thought about implementing depth-dependent gaussian blur as a depth cueing mechanism in ChimeraX? </div><div class=""><br class=""></div><div class="">The idea would be to blur the image in a manner dependent on the distance from the plane intersecting with the center of rotation, to mimick depth of field in a camera. </div><div class=""><br class=""></div><div class="">Mocked up in the attached using a tilt/shift effect, but without access to real depth information - I wonder if it might better convey depth information than distance-dependent changes in brightness/contrast under some circumstances?</div><div class=""><br class=""></div><div class="">Cheers</div><div class="">Oli</div><div class=""><br class=""></div><div class=""><img apple-inline="yes" id="4FA1DCD2-AB89-49F3-AA35-2F669ADDEB9B" src="cid:908CE40D-E119-4F69-B022-9ACA0E3FCE7B@nyp.org" class=""></div></body></html>