<div dir="ltr"><div><div><div>Hi Tom, I like your solution re selecting the opaque thing by default! That would work well, assuming that meshes are treated as a special case (treated as transparent even if opacity is set to 1). And I would suggest that models should trump maps, regardless of transparency.<br><br></div>Agree re minimizing modifier keys for essential functions - but they can be handy to expand the scope of things that can be done quickly for expert users. Likewise being able to bind aliases to customizable key bindings would be wonderful - I use these a lot in coot and they save a great deal of time (e.g keyboard shortcuts to bring up specific panels, like render by attribute, would be great).<br><br></div><div><br></div>Cheers,<br></div>Oli.<br></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Feb 10, 2016 at 2:55 PM, Tom Goddard <span dir="ltr"><<a href="mailto:goddard@sonic.net" target="_blank">goddard@sonic.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Oliver,<br>
<br>
Yes, instant popup atom labels when you hold some modifier key would be easy. For selecting through transparent surfaces or meshes maybe the rule could be to select the opaque thing under the mouse if there is something opaque, otherwise select the transparent thing. I like this better than using a modifier key, because almost no one will know about the modifier key so we want it to do the most likely thing the user intended without requiring secret knowledge.<br>
<br>
We can try both of these in ChimeraX. It would be relatively easy to do in Chimera 1 but we don’t have enough programmers to do enhancements to Chimera 1, everyone is working on ChimeraX.<br>
<br>
Tom<br>
<div><div class="h5"><br>
<br>
> On Feb 10, 2016, at 4:37 AM, Oliver Clarke wrote:<br>
><br>
> Hi, just thinking about a couple of possible enhancements relating to things that are probably difficult to fix in the current framework, feel free to take or leave them.<br>
><br>
> * Hover to label residue is useful, but slow. Maybe hold down alt/option and have the residue currently under the cursor instantly bring up a residue label (or put the residue label in the lower status bar, and have it change when the cursor moves over another residue)?<br>
><br>
> * Selecting molecules inside (e.g. mesh) density maps is a little cumbersome in that it requires un-showing the mesh map first, even though model is clearly visible - ctrl-clicking on an atom usually selects the map instead (which is only rarely the desired outcome). perhaps a modifier key to specifically allow selecting atoms, ignoring maps, would be useful in this instance?<br>
><br>
> Cheers,<br>
><br>
> Oli.<br>
</div></div>> _______________________________________________<br>
> Chimera-users mailing list: <a href="mailto:Chimera-users@cgl.ucsf.edu">Chimera-users@cgl.ucsf.edu</a><br>
> Manage subscription: <a href="http://plato.cgl.ucsf.edu/mailman/listinfo/chimera-users" rel="noreferrer" target="_blank">http://plato.cgl.ucsf.edu/mailman/listinfo/chimera-users</a><br>
<br>
</blockquote></div><br></div>