<html><head><meta http-equiv="Content-Type" content="text/html charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;" class="">Hi all,<div class=""><br class=""></div><div class="">I don’t think this is possible right now, but i just wanted to check and maybe put in a request for addition to Chimera 2 at some point if you think it would be a useful feature.</div><div class=""><br class=""></div><div class="">I like generating looping maximum intensity projection movies like the following (using EMDB 2807 as an example):</div><div class=""><br class=""></div><div class=""><a href="https://www.dropbox.com/s/elt2f5so6azvvhk/emdb2807_example1.mp4?dl=0" class="">https://www.dropbox.com/s/elt2f5so6azvvhk/emdb2807_example1.mp4?dl=0</a></div><div class=""><br class=""></div><div class=""><a href="https://www.dropbox.com/s/julh586sc9yxl7g/emdb2807_example2.mp4?dl=0" class="">https://www.dropbox.com/s/julh586sc9yxl7g/emdb2807_example2.mp4?dl=0</a></div><div class=""><br class=""></div><div class="">Command used to generate representation:</div><div class=""><div class="">#Makes a pseudoprojection style view of the given volume</div><div class="">#Usage: volume_project #map_id</div><div class="">alias ^volume_project background solid black; volume $1 step 1 sdlevel 0,0 color white sdlevel 20,1 color white style solid projectionMode 3d maximumIntensityProjection true btCorrection true linearInterpolation true; unset depthCue</div></div><div class=""><br class=""></div><div class="">I feel like even at small sizes, this gives a good idea of the overall quality of the electron density, in both mobile and well-ordered regions, due to the non-thresholded nature of the representation. </div><div class=""><br class=""></div><div class="">It seems to me that this would be a natural fit for Resmap coloring to color a map by local resolution, as one of the issues I have with the application of Resmap in surface representation is that if you contour the map at a sufficiently low threshold to see the less well ordered parts of the structure, you can’t see the voxels that have the best local resolution (necessitating slabbing of the map).</div><div class=""><br class=""></div><div class="">This would also be handy for using Color Zone to color different regions of the map based on the model.</div><div class=""><br class=""></div><div class="">Would it be possible to add per-voxel coloring in solid representation at some point, similar to scolor for surface representation, to make this kind of thing possible?</div><div class=""><br class=""></div><div class="">Cheers,</div><div class="">Oliver.</div></body></html>