<html><head><meta http-equiv="Content-Type" content="text/html charset=windows-1252"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;">Hi Gavin,<div><br></div><div> The subdivision setting and zooming effect ribbons, atom spheres, ball and stick, and sticks (bonds). It does not effect molecular surface or density map display fineness (ie number of triangles composing the rendering). For molecular surfaces there is a “vertex density” parameter that controls fineness, and for density map contour surfaces the grid “step” set in the volume viewer dialog controls the fineness (e.g. step 2 using every other density map grid point along each axis).</div><div><br></div><div><span class="Apple-tab-span" style="white-space:pre"> </span>Tom</div><div><br><div><div>On Apr 3, 2014, at 8:31 AM, Tom Goddard <<a href="mailto:goddard@sonic.net">goddard@sonic.net</a>> wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite"><meta http-equiv="Content-Type" content="text/html charset=windows-1252"><div style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;">Hi Gavin,<div><br></div><div> The “subdivision” setting under “graphics quality” in the Effects dialog (menu Tools / Viewing Controls / Effects) controls the fineness of the ribbon mesh. Actually it only controls the subdivisions along the ribbon. I believe the standard round (oval) cross-section always has 20 subdivisions around the circumference no matter what the subdivision setting is. So you may still need to use an external program to reduce the fineness.</div><div><br></div><div> The default subdivision is I believe 1.5, and a lower value like 0.5 or 0.1 should reduce the ribbon stl file substantially.</div><div><br></div><div> Aha, there is more to it. The level of subdivision is intended to maintain good quality appearance on your display. So when you zoom in the ribbon gets finer, and when you zoom out it gets coarser. I just did a ltest, and when I export a ribbon where I am zoomed out so the protein only is an inch wide on my display the STL file is 3 Mbytes, but when I zoom in so the protein is 10 inches wide, the exported file is 18 Mbytes! So siimply zooming out before you export will control fineness. Again I believe that it only controls fineness along the length, with subdivisions around the circumference fixed. When you export using different zoom levels the coordinates of the ribbon will not be shifted since zooming is just moving the camera closer or further away while the protein stays in the same place.</div><div><br></div><div><span class="Apple-tab-span" style="white-space:pre"> </span>Tom</div><div><br></div><div><br><div><div>On Apr 3, 2014, at 2:48 AM, Gavin Whittaker wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite">
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Dear all, <br>
<br>
I'm in the process of 3d printing a large protein in ribbon
format; I've generated the .stl file, but the resolution of the
mesh that Chimera creates means that the resulting file is too large
to use easily. I've managed to use other software to reduce the
resolution of the mesh, so I <i>can</i> now get around the problem,
but can anyone tell me if it's possible to reduce the resolution of
the mesh in Chimera to save me a step for future models? <br>
<br>
I know how to reduce the resolution of a surface mesh, but files
of ribbon representations remain obstinately large. One method I've
used that gives limited results is to simplify the cross-sectional
form of the ribbon, but I wonder, am I missing something obvious and
more effective? <br>
<br>
thanks! <br>
<br>
Gavin<br>
</div>
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